- added a patch fix to how rendering works so that the game no longer crashes if minimumCameraDepth is set below 3.051850947599719E-5 in pehkui-client config allowing your character model to stay visible at much smaller sizes (you will still need to change the config manually currently)
- made it so glass bottles are now placed when shift-right clicking to prevent annoyance when doing things such as getting dragons breath and water bottles
(i am kind of just winging it with these version numbers but i think i fiddled with enough stuff to get the swimming to work to warrent an increase to ensure compatability)
- imperfect but you can now swim inside of cauldrons, i intend to add other blocks you can swim within if they make sense namely when i get around to making the bottles capable of holding water and potion types
- hopefully fixed a desync issue on essential hosted servers
- added a config option to limit the max size of an entity not just the size of their hitbox
- fixed bug where carried player would pickup items instead of the carrier
- fixed silly issue i should've caught before that stopped size potions and remotes from working
- fixed issue with size potions where they could be crafted using any potion and wouldnt go above power 2
-added a screen (default key "]") to allow you to set your size preferences, currently you can set your maximum height, for those who dont like being too big, your minimum height, for those who dont like being too small, as well as your default height which is the height that you will be set to when someone clicks the "reset" button on a size remote targeting you
- hopefully fixed size desyncing for carrying
- clarified that the netherite size remote is unfinished
- fixed issue where size was not properly saved when crossing dimensions for carrying purposes
- fixed issue where when dying a players client would forget the size of all other players for carrying purposes
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added selection wheel for choosing carry position (default key V) currently only shows the 2 default positions (shoulder and hand) as well as the 1 custom position but it is intended to be expandable when i add more default and allow for more custom slots
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when carrying a player they will not take damage from being within blocks (only works for players not other mobs)
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fixed bug where to not be restricted by cobweb you had to be both big and small not big or small
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smaller players take less fall damage to make travel while small more bareable
- very small folk can now walk on powdered snow
- large folk are not affected by powdered snow's cold
- small folk can now climb and stand on larger folk while holding a slimeball
- added check for if player size has been modified externally to this mod, wont be perfect but should hopefully allow this to be more in sync with other mods that can change your size
- fixed some interactions with using size remotes on non player entities
- fixed a bug where web blocks still slowed down players 1/16 and under
hotfix because i forgot to make your character put their arm down when placing a mob down.
also there is an issue where after placing a mob down for a few seconds you are unable to pick it up again, not sure what causes this but will look into it
- fixed some bugs related to carrying non player entities namely you can now actually place them down once you have picked them up
- fixed a poorly designed method that caused some incompatibilities
- added config options to allow scaling of damage and mining speed with height
- large entities are now fire immune
- fixed a bug where putting down an entity would sometimes result in them just being dropped
- fixed a bug with remotes that would not allow for custom times to be input
- various backend changes (i hope i have caught all the issues that were introduced by them but i imagine i will continue to find some as i test)
- fixed popups when changing carry positioning
- fixed the names of arrows tipped in shrink/growth potions
- removed the recipe for the size ray while it is still unfinished
- fixed a crash with growth/shrink potion effects in singleplayer
- Fixed size syncing in non dedicated servers (probably)
- fixed recipes for advanced(gold) and master(netherite) remotes
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made it so large players are immune to the slowing and damage effects of certain blocks such as sweet berry bushes and cobwebs
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made it so large players do not stick to honey blocks (though they are still slowed by them)



