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Licensed MIT
Published 2 years ago
Updated 8 months ago
All versions
0.0.4
Alpha
Home Lawn Security v0.0.42 years ago 266
Compatibility
Minecraft: Java Edition
1.21.4
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
Additions
Items
- Lawn Gadget: The ultimate helper tool for building lawns. Use on a lawn block to modify it in some way. Punch a block with the tool to switch modes. Punch a block while sneaking to toggle between modifying markers and modifying lawn blocks.
- Target: Spawns a Target Zombie.
Plants
- Wall-nut: Acts as a wall to hold zombies off. Don't worry, it doesn't cause him any pain.
Other Entities
- Target Zombie: A zombie that does nothing and holds a target. In Versus matches, the plants need to take out a certain amount of these to win. (In the actual game, it's 3 out of 5 targets destroyed to win. Determine your threshold based off the amount of paths.) Plants placed off the path will not target them.
Changes
- A lot of items now have descriptions to hopefully be easier to understand.
- Most lawn blocks have also been renamed for the same reason.
- Text will now appear if a plant was placed in an invalid spot.
- Zombies have been made slightly slower for balancing reasons.
- Zombies will no longer stop "dead" in their tracks if they've been walking for too long. This probably also applies to lawnmowers, but they're faster and probably required a longer path to reach their time limit.
- Certain items, namely currency, bags of currency, and seed packets now show a more concise name when selected in the hotbar.
- Certain classes have been merged together and extended so that there's less duplicate code.
- An attacking plant will now only target zombies that are on the same path as it and are also between it and the graveyard (path-wise), but they get highly increased follow range which will probably encompass the whole lawn if the lawn is an appropriate size.
- Plants can no longer be placed within three path units of a graveyard block. Zombies can only be placed in that range. Both rules are discarded if the player wears Dave's pan.
- Zombies will now only eat plants that are in their way.
- It's now easier to place zombies in the same spot as a gravestone because you can use their seed packets on the gravestone instead of the block they sit on.
- Plants can no longer be placed in the same spot. This rule is ignored with the use of Dave's pan.
- Lawnmower hitboxes are slightly bigger.
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| homelawnsecurity-0.0.4-sources.jar | Unknown | 5.7 MiB |
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:lez2aZNk:c0xPECD8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:lez2aZNk:c0xPECD8"
}

