1.1.6
Compatibility
Changes
--- The Better IA Mobs and Generation Tweaks Update ---
♦ Neoforge support, YAY!!! ♦ Added a license ♦ A lot of improvements to all the loot tables, some nerfs too to make sure not always give the good stuff, and tweaks that makes the structures even better. Chests now will have more variated loot, and not the same expected loot over and over. ♦ All small ruins now will generate more frequently, makes the ocean more alive and less boring to explore. ♦ Added a little small potencial to drowned farms in the underwater city structure, some normal vanilla drowned will spawn around the city. ♦ Speaking of underwater cities, improved the way of how these generate, making them a little bit more deep that before, this new generation might be look similar to how we see ancient cities. ♦ Added some death corals around the city. ♦ New arrow effect. ♦ Improved drowneds AI (only drowneds that are part of the city), now they will know when exactly atack, and not every single one of them will track you in the same time, this change makes cities more consistent and to be fair, it was really weird see all those drowndes tracking you in the same time. ♦ Added some more decorated pots around the city. ♦ Credits to all the creators of banners, you can find them on the PMC banners page
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| [DatapackVer.]HopoBetterUnderwaterRuins-[1.20.2-1.20.4]-1.1.6.zip | Required resource pack | 618.01 KiB |
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:BuWCQzqf:AriVZ4Yz"
}
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dependencies {
modImplementation "maven.modrinth:BuWCQzqf:AriVZ4Yz"
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