Tags
Creators
Details
2.0
Compatibility
Changes
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This version is a beta - there might be bugs and oversights, please report any on my discord: https://discord.com/invite/PQFMab5ySp
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Folder cleanup
- folders now named appropriately instead of just random letters
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Major rewrite of how monsters are handled
- Basically every monster is now buffed differently than previously, in most cases a nerf from previous version.
- Instead of having one function file equal one data of a mob, now (almost) everything is stored inside data storages
- you can reach and modify them using /data merge storage ; using knize:<mob_name>.<number> (example: knize:bogged.0 , knize:wither_skeleton.89)
- Modify functions are run using macros and storages
- Range at which mobs get modified can now be changed (currently not part of config menu), value stored in knize:hmiot.other range:<value> ; default 32
- instead of overwriting data using /data merge entity, now it uses /attribute, /item, /effect, /tag commands, data merge only when needed for specifics
- attributes are not overwritten, but are modifiers
- most attributes use add_multiplied_base except armor and armor_toughness
- this should improve compatibility with other datapacks that for example add monster variants
- vindicators/wither skeletons/piglins no longer get their weapons overwritten, piglins can have crossbows or spears
- some mobs lost their status effects they had
- guardians no longer have extra thorns
- some mobs utilize "new" attributes like safe fall distance or burning time
- hoglins no longer get fire resistance
- attributes are not overwritten, but are modifiers
- Some abilities of mobs have been removed (witch teleport, zombie rage) and some will be reintroduced later (silent creepers, more baby zombies, ravager stun)
- While it was nowhere mentioned, spiders had the ability to trample crops. this can now be toggled on/off.
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Brand new dialog config menu
- First iteration, feedback is welcome on what to improve
- Has all the previous settings from the old config menu
- old config menu still exists, but should not be used (some pages work, some dont) because of renaming of a lot of scores
- Added new page for links
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Added bogged to the monster pool
- Bogged have a new camo ability at higher levels
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Fixed some advancements
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ku4JD9TH:qJZ3WsQ0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ku4JD9TH:qJZ3WsQ0"
}

