3.3
Compatibility
Changes
🛠️ Upcoming in Version 3.3
UI & Design Improvements
-
Overhauled Control Buttons (
HIDE ALL,GRID: ON,HIDDEN: SHOW): -
Updated colors to a softer palette (Soft Red
#E63946, Soft Green#A7C957). -
Center-aligned button text.
-
Replaced all-caps text with a cleaner title format (Hide all, Grid: on/off, etc.).
-
Fixed text overflowing out of button borders (resolving issue present in the Belarusian translation).
-
Added hover tooltips explaining what each button does when paused over them.
-
Scrollbar Added: Added a scrollbar to the right-hand column containing the widget list for easier navigation.
-
Proper Alignment Options: Fixed Left/Right alignment logic for widgets supporting side-swapping icons or text (e.g., Potion Effects).
-
New Default Preset Scheme: Locked in the new standard default widget layout.
New Widgets & Customization
-
Target HP Widget: Displays current health for mobs/players you are looking at as a clean numeric value.
-
Angle/Rotation Widgets:
-
Pitch (Y-Axis): Displays vertical look angle (e.g.,
-24.3). -
Yaw (X/Z-Axis): Displays horizontal rotation angle (e.g.,
168.4). -
Combined Angle: Displays both axes at once (e.g.,
168.4 / -24.3). -
Compact Food/HP Displays: Added a 3rd display mode showing a single icon (Heart/Drumstick) paired with a numeric value.
-
Expanded Widget Scaling: Adding finer/more size options across all widgets (currently experimental).
Utilities & QoL
- Text-Based Profile Sharing: Import and export layout presets as plain text strings via clipboard button—share your HUD configurations directly in Discord without messing with config files!
- Armor Widget Fix: Empty armor slots will now maintain proper spacing/gaps to match the Hotbar layout behavior.
- Undo Support (
Ctrl + Z): Easily revert your last widget move/drag action.
Bug Fixes
- F3 Screen Overlap: Fixed an issue where widgets rendered over the debug menu. Opening
F3will now cleanly hide the entire HUD_BW interface. - Port Durability Bar Glitch: Fixed rendering layer depth issues on specific port versions where item textures overlapped durability bars (durability bars will now properly render above items).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NmycxeQE:gdngS5uc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NmycxeQE:gdngS5uc"
}

