[1.21.1-Fabric] Hybrid Aquatic 1.5.1
on Oct 17, 2025[1.21.1-Neoforge] Hybrid Aquatic 1.5.1
on Oct 17, 2025- Ported to 1.21.1
[1.20.1-Fabric] Hybrid Aquatic 1.5.1
on Oct 17, 2025- Some more translation work
- Critters & Crustaceans can now walk on walls
- Reduced otter aggression
- Fixed some animations
- Fixed some bugs
[1.20.1-Forge] Hybrid Aquatic 1.5.1
on Oct 17, 2025- Improved compatibility with Alex's Caves
- Some more translation work
- Critters & Crustaceans can now walk on walls
- Reduced otter aggression
- Fixed some animations
- Fixed some bugs
[1.20.1-Fabric] Hybrid Aquatic 1.5.0
on Oct 9, 2025[1.20.1-Forge] Hybrid Aquatic 1.5.0
on Oct 9, 2025Warning! This update affects how certain entities move. Existing aquariums may run into some issues.
Blocks:
- Added Pearl Block
- Added Black Pearl Block
- Added Glowslime Block
- Added Dunegrass
- Added Tall Dunegrass
- Added Green Anemones
- Added Bull Kelp
- Added Leaf Coral blockset
- Added Rose Coral blockset
- Retextured Button Coral blockset
- Retextured Sea Lettuce
- Retextured Sargassum
- Adjusted settings for Floating Sargassum
- Adjusted settings for Water Lettuce
- Adjusted luminosity of certain light blocks
- Adjusted crate loot tables
- Adjusted mining speed for some blocks
- Disabled glowing plankton
Entities:
- Added Otters
- Added Octopus
- Added Hound Shark
- Added Mackerel
- Added Herring
- Added Barracuda
- Added Seadragons
- Added Wrasse
- Added Pupfish
- Added Karcinogen
- Added Karcinoid
- Added random patterns to Manta Rays
- Added random color variations to Starfish
- Reworked Karkinos boss fight
- Introduced a Boids mechanic to some schooling fish
- Adjusted entity movement logic
- Adjusted entity spawning logic
- Adjusted entity schooling logic
- Renamed and reorganized a lot of creatures
- Reworked variant system from scratch
- Improved creature visuals
Items:
- Added Prismarine Rod, dropped by Elder Guardians
- Added crafting recipe for Tridents (Two prismarine rods + Three shark teeth)
- Removed (most) excessive fish items
World Generation:
- Made deep oceans deeper
- Adjusted water color in some biomes
- Added deep sea trenches (Wont work with other deeper ocean mods)
- Added dunegrass to beaches
- Added bull kelp to oceans
- Moved sargassum plants from deep lukewarm oceans to lukewarm oceans
- Moved thermal vents to deep sea trenches and undersea caverns
- Removed kelp and seagrass from all deep ocean biomes
- Reduced frequency of red algae
Effects:
- Renamed Spininess effect to Thorns effect
- Adjusted Thalassophobia effect strength
- Made Corrosion effect stack
- Removed underwater fog
Enchantments:
- Removed Live Catch (use the Fishing Real mod instead)
Compatibility:
- Updated compatibility with most mods
- Added compatibility with Fishing Real
Bug Fixes:
- Fixed fishing nets placing creatures inside solid blocks
- Fixed shark teeth not dropping when blocking a shark attack with a shield
- Fixed sharks struggling to chase targets vertically
- Various other fixes and optimizations
[1.20.4] [Sinytra] Hybrid Aquatic 1.4.4
on May 5, 2025[1.20.2] [Sinytra] Hybrid Aquatic 1.4.4
on May 5, 2025[1.20.1] [Sinytra] Hybrid Aquatic 1.4.4
on May 5, 2025- Added new item tags in preparation for Hybrid Delights
- Fixed bug with fishing hooks not working
- Fixed missing entries for the Tide Mod journal
- A few fish now seek revenge when attacked
[1.20.4] Hybrid Aquatic 1.4.4
on May 5, 2025[1.20.2] Hybrid Aquatic 1.4.4
on May 5, 2025[1.20.1] Hybrid Aquatic 1.4.4
on May 5, 2025- Added new item tags in preparation for Hybrid Delights
- Fixed Diving Armor model being too small (Hopefully)
- Fixed bug with fishing hooks not working
- Fixed missing entries for the Tide Mod journal
- A few fish now seek revenge when attacked
[1.20.4] [Sinytra] [Hotfix] Hybrid Aquatic 1.4.3
on Apr 20, 2025[1.20.4] [Hotfix] Hybrid Aquatic 1.4.3
on Apr 20, 2025- Fixed a crash caused by the wrong version of Reach Entity Attributes
[1.20.4] [Sinytra] Hybrid Aquatic 1.4.3
on Apr 19, 2025- Added missing language entry for John Dory
- Added missing entries for the Tide Mod journal
- Fishing hooks can now be applied with the Tide Mod's Angling Table
- Some fish will now stay near the surface or the seabed
- Cleanup and tweaks
- Removed plushies due to causing a crash with Sinytra
[1.20.4] Hybrid Aquatic 1.4.3
on Apr 19, 2025- Added missing language entry for John Dory
- Added missing entries for the Tide Mod journal
- Fishing hooks can now be applied with the Tide Mod's Angling Table
- Some fish will now stay near the surface or the seabed
- Cleanup and tweaks
[1.20.2] [Sinytra] Hybrid Aquatic 1.4.3
on Apr 19, 2025- Added missing language entry for John Dory
- Added missing entries for the Tide Mod journal
- Fishing hooks can now be applied with the Tide Mod's Angling Table
- Some fish will now stay near the surface or the seabed
- Cleanup and tweaks
- Removed plushies due to causing a crash with Sinytra
[1.20.2] Hybrid Aquatic 1.4.3
on Apr 19, 2025- Added missing language entry for John Dory
- Added missing entries for the Tide Mod journal
- Fishing hooks can now be applied with the Tide Mod's Angling Table
- Some fish will now stay near the surface or the seabed
- Cleanup and tweaks
[1.20.1] [Sinytra] Hybrid Aquatic 1.4.3
on Apr 19, 2025- Added missing language entry for John Dory
- Added missing entries for the Tide Mod journal
- Fishing hooks can now be applied with the Tide Mod's Angling Table
- Some fish will now stay near the surface or the seabed
- Cleanup and tweaks
- Removed plushies due to causing a crash with Sinytra
[1.20.1] Hybrid Aquatic 1.4.3
on Apr 19, 2025- Added missing language entry for John Dory
- Added missing entries for the Tide Mod journal
- Fishing hooks can now be applied with the Tide Mod's Angling Table
- Some fish will now stay near the surface or the seabed
- Cleanup and tweaks