HyCord has been archived. HyCord will not receive any further updates unless the author decides to unarchive the project.
Tags
Creators
Details
Licensed LGPL-3.0-only
Published 5 years ago
All versions
1.2.0
Release
HyCord release 1.2.05 years ago 17.7K
Uploaded by
Compatibility
Minecraft: Java Edition
1.8.9
Platform
Forge
Supported environments
Client-side
Changes
New features
- Switched to discord game SDK (allows for a lot more features)
- MacOS and Linux compatibility
- Notification when friend comes online on discord
- Disable nickname color in kill feed
- Fully customizable rich presence, can be set separately for lobby, skyblock and other (games)
- Added an auto updater that updates HyCord with the click of a button
- Proximity voice chat beta (this is a beta feature so bugs are expected)
New commands
- /hycord invite, invite someone via discord with HyCord (opens a box in discord)
- /getstatus, get the status of a discord friend
- /voice, open voice chat menu
- /hycord overlay, menu to edit location of things
- /hycord reconnect, useful when hycord has disconnected from discord
Changes
- Improved detection of players joining/leaving party
- HyCord ask to join no longer uses /msg so it should be way more reliable
- Nicknames support spaces now
- HyCord rainbow is no &zz to be more inline with sba (&z)
- Uses Essential now so we always have the latest version of Kotlin to ensure compatiblity
Commands
- /hycord invite, invite someone via discord with HyCord (opens a box in discord)
- /getstatus, get the status of a discord friend
- /voice, open voice chat menu
- /hycord overlay, menu to edit location of things
- /hycord setkey, sets your api key
- /hycord reconnect, useful when hycord has disconnected from discord
- /psize, set the maximum size of your party on discord
- /setnick, set a nickname
- /clearnick, remove a nickname of a user
- /nickhelp, nickname help command
- /nicklist, lists all nicks
- /getdiscord, fetches the discord tag of a Minecraft user (uses the Hypixel API)
Rich Pressence variables
- {game}: display the game you're currently playing
- {mode}: display the mode of the game
- {map}: display the map
- {user}: display your username
- {item}: display the item held
- {players}: display the players in the lobby
- {coins}: display the coins in your purse
- {bits}: display the amount of bits you have
- {time}: display the skyblock time
- {date}: display the skyblock date
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:v5UhelA3:qKlx4xmW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:v5UhelA3:qKlx4xmW"
}

