Ver. 1.6.0:
- Added new ability to Ghaster: Inflation (when jumping while sneaking you will slightly inflate and start rising up for a short period of time)
- Added custom icons to new status effects
- Changed how the soul fireball looks (now looks a lot more like regular fireballs)
- Piglins (except for brutes) are now scared of Soul Mages
- Made more adjustments to the soul fire effect
- Slightly buffed Soul Mage's magic resistance power (now all damage sources that witches are immune to are now included)
- Fixed a crash with soul fireballs without an owner
- Homing wither skulls now only give 10 seconds of Wither II instead of 39
- Fixed some wording for some of the powers
Ver. 1.5.4
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Improved Wither Wraith's Homing Wither Skull logic (skulls will not lock on to entities that are closer to as well as below the Wither Wraith but aren't within proximity of where the Wither Wraith was looking at)
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Homing Wither Skulls now move slightly slower when locked on to an entity
Ver. 1.5.2:
- Optimized Soul Strength and Weakness power (now hardcoded due to default origins-based implementation being too resource intensive and reducing framerates)
- Visual Improvements for Soul Fire and Soul Mage Fire (entity that is either on soul fire or soul mage fire will now be fully lit)
Ver. 1.5.1:
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Soul Fire's damage is now split into half between soul burning and indirect magic damage (less potent against players wearing enchanted armor)
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Homing Wither Skull rotation matches shooter's rotation upon instantiation
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Refactored logic behind Soul Mage and Sand Person attribute granting
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Soul Mage's amount of experience gained upon vegetable consumption power is now determined based on the food's saturation and hunger replenishment
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Soul Mages now go blind after taking fire damage
Ver. 1.4.8:
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Buffed max Soul Fire / Burning damage from 5% of max health to 7.5% max health
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Fixed Soul Fire / Burning dealing less than 1 damage on entities with less than 20 health
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Homing Wither Skulls shot by the Wither Wraith will no longer lock on to entities that do not have direct line of sight with the Wither Wraith
Ver. 1.4.7
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Improved Soul Fireball's area effect cloud entity -> sometimes when an entity entered the cloud the soul burning effect did not register the Soul Mage as the cause which resulted in the effect not dealing damage as the player (non-player kill)
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Fixed a bug where the Soul Mage took damage from soul campfires.
Ver. 1.4.6:
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Reworked Soul Burning:
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Soul Burning now applies percent-based damage based on the entity's maximum amount of health and the experience level of the Soul Mage (capping at 100 levels)
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Minimum soul fire damage: 1 health point | Maximum soul fire damage: 5% of entity's maximum amount of health
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Soul Fire Balls now only applies 5 seconds of soul burning regardless of the Soul Mage's experience level to accommodate the new changes to soul burning (this essentially buffs the projectile against non-player entities with higher health pools and nerfs it against other players)
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Fixed some miscellaneous bugs with Soul Mage and Sand Person