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2.1.2
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Required content
Changes
Time for another Maintance patch.
This was supposed to drop 3 months ago, with a few other projects.
But IRL something happened that made me effectively stop modding for a while.
And now that i have some breathing room i am squashing a ton of bugs while i still can.
This isn't fixing all bugs reported because i have a extremely short time where i could investigate things.
But the worst offenders are gone.
Changelog:
Version 2.1.2:
- Added: Reactor has now a Comparator setting whenever energy is produced. This can be useful as steam reactors for example have some lag as the heat is disapearing out of the components.
- Added: the string for energy tier 0 (ULV)
- Added: New System to add custom fluid cells into ic2c and make ic2cs empty cell work with it!
- Added: Internal API to limit the energynet a bit if excessive grids are causing lag. This is a bandage fix that only excessively large servers will need so it is there. But requires custom self made addon to use.
- Changed: IC2s Crop Registering event is now done through the internal event bus instead of forges
- Changed: IC2s Adv Drill is now netherrite tier instead of diamond tier.
- Improved: Small energynet optimziation where path building is optimized to take the less expensive routing.
- Fixed: Tin Sign used Silver ingots.
- Fixed: Watermills had the wrong energy tier
- Fixed: IC2 blocks were causing chunk flickering due to block updates being poorly implemented. This is now entirely fixed.
- Fixed: Rocket Miner now updates comparators properly
- Fixed: Rocket Miner was able to get stuck in an idle state. This could happen due to server restarts sometimes.
- Fixed: Rocket Miner was able to get stuck when it landed on a redstone signal while working.
- Fixed: Mining laser would dupe TNT
- Fixed: Some Item dupes were possible if inventory items had a stacksize greater than 1. You can no longer open item inventories if their stacksize isn't 1
- Fixed: Plasmafier would void plasma if the output was full.
- Fixed: Barrels when replaced would not snyc their open state properly.
- Fixed: Terraformer Blue print wasn't triggering their advancements. (Insertion logic was never called)
- Fixed: Documentation bug where copper cables say 5 blocks instead of the 4 blocks which is the limit
- Fixed: IC2Classic block drops now respect the Forge Item Enchantment interface. (Before enchantment helper was called)
- Fixed: Comparator mode was accessible in the Villager o mat when it wasn't supposed to.
- Fixed: Heat Balancer now no longer self destruct and work as they are intended.
Optional dependencies
Known incompatibilities
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:nIaMQHTd:gcN3fxSl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:nIaMQHTd:gcN3fxSl"
}

