🎭 Identity v2.9.4
Changed
Fixed
- Fixed crash on player join in servers
🎭 Identity-v2.9.2
Added
Changed
- Migrated classes to use the new Gabou's Libraries classes and utilities.
Fixed
🎭 Identity v2.9.3
Changed
- Refined projectile spawn positions to originate from player eye level for improved realism.
- Adjusted projectile velocities and spread patterns to closely match vanilla mob behavior.
- Unified ability sound handling for consistent volume and category usage.
- Optimized server-side checks to prevent client execution of ability logic.
Fixed
- Fixed fireballs and other projectiles spawning at players’ feet instead of head level.
- Fixed teleport abilities placing players inside solid blocks.
- Fixed minor desynchronization between client and server ability effects.
- Fixed redundant entity position updates causing double tracking.
PS: This update isn’t out yet, I still need to test all the ability changes before release.
There’s also a huge snowstorm coming tonight, and I haven’t put my winter tires on yet, so that’s taking priority first 😅.
🎭 Identity-v2.9.2
Added
- Updated to the same version as Identity v2.9.2-1.20.1
Changed
- Migrated classes to use the new Gabou's Libraries classes and utilities.
Fixed
🎭 Identity-v2.9.2
Added
Changed
- Migrated classes to use the new Gabou's Libraries classes and utilities.
Fixed
🎭 Identity-v2.9.1
Added
Changed
Fixed
- Creative/Spectator flight no longer gets revoked by identity sync; creative players can fly regardless of current identity.
🎭 Identity-v2.9.0
Added
- Villager identities now appear in the Identity menu and can be searched by the name you saved (e.g., “Bob the Librarian”).
- Villager profession setup screen when sneaking and looking at a workstation; lets you name/save a villager identity tied to that workstation.
- Villager identity trading now grants experience and levels up properly, unlocking new offers as in vanilla.
- Server compatibility for the profession UI networking (clean client/server split) so the mod runs smoothly on dedicated servers.
- Live syncing of your saved Villager identities on join, respawn, save/delete, and profession updates; the Identity menu refreshes automatically.
- Flight behavior syncs to your current identity (grant/revoke flight and fly speed for flying mobs); step height and pose/flags are also kept in sync for smoother movement.
Changed
- Trading as a Villager identity now checks that the saved workstation still exists; if not, the trade menu won’t open and you’ll get a clear message.
- Profession data cleanup is safer: if a workstation is removed or invalid, the saved entry is removed and your active villager selection is cleared.
- Identity screen tooltips show your saved villager names for easier recognition.
Fixed
- Villager identities no longer disappear from the menu after swapping identities.
- Villager professions not leveling up after reaching the required XP.
- Occasional flight desync when changing into or out of flying identities.
Fixed Identity Screen
✅ Now compatible with every mod: incompatible entities are automatically disabled.
📢 Update Notice
Sorry for the long delay! I completely forgot I had this mod up on Modrinth 😅
✨ Quick Summary of New Features
- 🩺 Fixed the health bug
- ⚙️ Updated and interactive config screen
📜 For full changelogs, join my Discord server or check out the CurseForge page.



