-> added IDF element gems for apotheosis
-> fixed some bugs
-> added command to update in-game items from config changes
-> changed multiply json from multiply_total operation to multiply_base operation
-> added option to change key for bestiary
-> Moving in-built data packs for Tetra and Apotheosis to a separate datapack -> Changed attribute handling for a more robust system. Changes will be documented on github.
-> fixed iron's spellbooks compat
-> fixed bug with indirect player attack iframes
-> added hold shift to display attribute modifiers for other item slots if they exist
- Changed attack range tooltip to only show either Better Combat or forge attribute depending on if Better Combat is loaded.
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Fixed bug where reduced invulnerability frames were not being incurred correctly
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Added option to modify amount of reduced i-frames
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Fixed attribute application while dualwielding bug with BetterCombat
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Added mixin to remove Apotheosis tooltip while IDF is loaded
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Added new event which is called during IDF's tooltips method
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Added support for Better Combat attack range attribute + made icon for it
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Removed legacy tooltips
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fixed bug where sweeping attacks would apply static knockback
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fixed bug where first instance of damage wouldn't affect player
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added presets for items definable in presets.json
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changed default config (subject to change)
- Added config options for healthbars
- Added niche config option for mods that want entities to spawn at lower than max hp
- fixed artifacts compat (fr this time)
- fixed bug with drowned trident throws
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Fixed bug where game crashes when an item is in the _flat file but not in the _mult file
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Added compatibility for shields
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Nerfed food healing
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Fixed bug where mobs would heal after first hit on world reload if given health in config file
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Made healthbars more visible for mobs with lots of HP
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Fixed mob hit sounds not playing
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Fixed crashing with Enigmatic Legacy
- fixed incompatibility for version 2.0.2 of Iron's Spells n Spellbooks.
- fixed rare crash when trying to read attributes with "damage" in the name.
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vastly improved mob healthbars
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fixed artifacts compatibility
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added config option to re-add vanilla jump-crits
- added many config options
- damage tooltips now display in the element's colour rather than green
- added compatibility config file for mods that aren't compatible out of the box with IDF's config system.
- made tooltips more consistent
- fixed iron spellbooks compat for 1.19.2-2.0.0
- fixed bestiary not showing all attributes sometimes
- fixed bug where IDFEquipment items had duplicate attribute modifier UUIDs causing tooltips to display incorrectly
- fixed bug where game would crash if Iron's Spellbooks spell doesn't have a school type
- fixed legendarytooltips compat
- backend changes
- small backend changes made for myself to work on addons. Mod is functionally the same.
- fixed bug where item didn't show tooltip on JEI and in creative menu
- optimized default tags application and removed useless event


