Immersive Crafting

Immersive Crafting

Mod

Library mod providing data driven in-world crafting with support for data generation.

Server Game MechanicsLibrary

394 downloads
7 followers
Created10 months ago
Updated4 days ago

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0.4.3

  • Add +modloader to version
  • fix api jar uploading

Known issues:

EMI might not display recipes properly if connected to a dedicated server.

0.4.2

  • set up unit tests for common module
  • Port to 1.21
  • Fix registries not being created correctly

Known issues:

EMI might not display recipes properly if connected to a dedicated server.

  • ported to 1.20.6
  • t

Breaking Changes

  • the mutually exclusive resource location and tag fields for the block condition are now grouped into the block category like so:
{
  // this is new
  "block": {
    "id": "minecraft:stone"
  },
  // nothing changed here
  "hardness": {
    "min": 1
  }
}

Instead of leaving out id and tag, one must now leave out the whole block key instead. If block is present, it must contain id xor tag.

  • support Neoforge instead of Forge
  • added multiloader support
  • Fix Tree rendering when a node only has a single child.
  • The complete API has javadoc comments now.
  • Clients with immersive crafting will now be able to browse recipes.
  • Initial Condition tree implementation. Can be accessed from emi
  • more javadoc
  • Added basic support for EMI (predicates are still missing)
  • Recipe in- and outputs are now based on the same powerful predicate-based system as recipe conditions.

Initial Release


Project members

CozyPenguin

Owner


Technical information

License
Client side
unsupported
Server side
required
Project ID