Removed Vanadinite Grit + Powder, dead end recipe with no plans to use the item types.
Adjusted default configuration for Apatite to spawn in the Overworld, previously it would try to spawn in the nether, but without a valid stone type, this would prevent Apatite from spawnning entirely.
Fixed Crash to Desktop when putting clay in a mixer.
- Fixed Missing Binding Agent Recipe
- Fixed Steam Turbine Fuel JEI formatting
Changelog
Major Additions
-
Added new multiblock Steam Turbine and Alternator
- Fully implemented turbine and alternator multiblocks with complete formation and rendering.
- Integrated fluid and rotation handling using Immersive Engineering’s IRotationAcceptor capability.
- Introduced new turbine recipes and balance adjustments.
- Improved related visuals, models, and block behavior.
-
Expanded Chemical Processing
- Added the Small Chemical Reactor multiblock.
- Implemented reactor logic, GUI, recipes, and failure mechanics.
- Introduced basic chemical recipes and early repair functionality.
- Established groundwork for reactor damage and failure systems.
-
Introduced New Ore Types and Mineral Mixes (IE Excavator)
- Added new raw ore types and rebalanced mineral mix data.
- Introduced custom Immersive Geology mineral mix variants.
- Improved integration with Immersive Engineering’s mineral systems.
World Generation and Structures
- Added new world structures, including:
- Ruined Mining Outpost
- Ruined Factory
- Hydrothermal Vents
- Updated hydrothermal vent generation and structure logic.
Geothermal Exchanger Changes
- Reworked Geothermal Exchanger:
- Adjusted mechanics to prevent infinite heat generation through flowing lava.
- Updated model, visuals, and collision shapes.
- Added biome-influenced heat behavior framework.
Visuals, Assets, and User Interface
- Updated multiblock models and improved visual fidelity.
- Added new item textures and variants from the art team.
- Improved JEI integration with enhanced hints and an early Turbine Fuel template.
- Fixed active-state visuals for the Reverberation Furnace and Bloomery.
Balance and Maintenance
- Adjusted recipe balance for chemical and industrial systems.
- Fixed multiple logic and rendering bugs.
- Improved consistency in block registration (now using
snake_casenaming). - Updated color palette support for additional block types.
- Merged translation and configuration updates, including new localization data.
This update introduces major new multiblock machines, reworked steam turbines, and substantial progress toward full biome world generation. It also improves stability, visuals, and balance across all major systems.
Version 0.7.5 - Exploration and Ruins
Blocks
- Ruined Sheetmetal
- Ruined Crate
- Ruined Light Engineering Block
- Ruined Heavy Engineering Block
- Ruined Scaffolding (Standard, Grate and Wood Panel Versions)
- New World Generation Structure 'Ruined Mining Outpost'
Fixes
- Added Missing Recipe for Lead Oxide Pellets
- Fixed Crash with Chisel and Bits
Hot patch 4
Fixed more missing recipes from the gravity separator
Removed unused items (Gypsum and Ilmenite Powder and Grit)
Fixed issue with Steam Turbine structure missing a block in the turbine blade.
Doubled the time between block cooldowns for the Geothermal Exchanger
Fixed missing Textures, Tags and models for TFC Compatibility.
Hot Fix:
- Fixed missing Metal Washing Recipes
- Fixed Vanadinite Dirty Crushed Ore being unwashable in the Gravity Seperator.
- Added Generation Hint JEI page for IG Ores
- Modified the Logic behind the Mineral Vein Command to work over time instead of all at once.
- Added Native Metal Deposits as an available locate command as well.
Fixed Geothermal Exchanger Mirrored Model Rendering Updated Steam Turbine Consumption and Feedback Rate Updated Lang File (Fixed Typo)
Very large update.
Added new Multiblocks:
- Geothermal Exchanger
- Steam Turbine
Added new Feature
- Multiblock Skins (Customize the look of IG Multiblocks)
Reworked Old Multiblocks:
- Rotary Kiln
Added More Recipe / Processing Chains
Fixed debug log spamming server terminals.
Fixed a critical issue with block tags failing to load without TFC.
Improved Mineral Detection Command. Improved Mineral Detection Algorithm for the Geologist Pick and Command. Removed I18n from Block Items.
Fixed a Server Side issue when IG Items used the I18n class. Added Block and Item Tags for Materials. (EG, Pyrite Ore is now tagged with 'forge:material/pyrite' Using the new Tag system improved geologist pick analysis from ~40ms to ~0.2ms Changed Metal Oxides to use the Corroded Color Palette. Updated the Corroded Color Palette uses real world references for the relevant material.
- Fixed game crashes related to modded dimensions.
- Added dimension allowlist configuration.
- Added Steel and Stainless Steel Crates.
- Added Upgraded Stainless Steel Geologist Pick.
- Updated textures for the Creative Menu GUI and the Geologist Pick.
Hotfix for an Emergent Bug / Heisenbug that can cause IG to crash a game if a certain number of mods were present, some specific mods were present.
Mod Compatibility and Additional Bug Fixes.
- Fixed Known issues Mekanism and Tinker's Construct Fluid Tanks.
Read Me
Some ore blocks have had their supported vanilla stone types changed. This may result in missing ore blocks in old worlds.
Additions
-
Overhauled world generation for more realistic mineral deposits.
-
Dimension Specific Ores have been added, you can now find Ores in the End as well as the Overworld and Nether.
-
Implemented sodium electrolysis.
-
Added magnesium production processes.
Changes
- Rewrote and optimized ore generation logic for significantly improved performance and reliability.
- Adjusted ore rarity and placement using improved filtering logic.
- Updated and expanded in-game documentation, including manual entries for minerals and machines.
Fixes
- Bituminous Coal no longer converts into a Coke Block in the Coke Oven.
- Geologist Pick can now be crafted with any stick item (no longer restricted to treated wood).
- Missing fence recipes have been added.
- Fixed an issue preventing ore generation when the game language was not set to English.
- Cobalt Oxide now has a valid Pelletizer recipe.
- Immersive Geology fluids now support proper swimming mechanics.
- Fixed an issue where fluid property lookups would incorrectly create a new fluid type each time.
- Resolved fluid handling issues in the Chemical Reactor.
- Fixed input capability handling in the Chemical Reactor.
- Fluid Flasks can no longer stack—this prevents item deletion when used in stacked form.
I've probably forgotten some other additions or fixes, I'll update this if I remember any more; I need to be more descriptive with my commits on github.
Fixed Mirroring Issues with the Pelletizer and Centrifuge
NOTE: I would break these multiblock on a world before updating, and reform it after the update to avoid issues as I've moved the master block which can cause issues for formed multiblocks.
Additional Updates
- Added Storage Block Variatants to IG Coals
- Added new Thermal Engineering Block (Unused as of this moment)
- Added Caching for the Geologists Pick, you can spam it in the same place to your hearts content.
- Tweaked World Generation Rates and Various Recipes based on Play Testing Feedback.
New Features:
- Introduced new mineral types: Anthracite, Lignite, and Bituminous Coal, which can now be found in the world.
- Added Extra High Voltage Ground Cable and its components.
- Implemented new Steel Reinforced Concrete material.
- Added Fence Blocks.
World Generation:
- Tweaked Banded Ore Generation to improve thresholds, resulting in more Poor and Normal Ores generating in place of Rich Ores.
- Added Lignite, Bituminous and Anthracite Coal Bands to world generation.
Models and Textures:
- Implemented a new model for the Bloomery.
- Updated Refractory Brick Texture.
- Updated Grit, Powder, Compound Dust, Crushed Ore, Metal Oxide and Slag Textures
- Added a bunch of Color Palettes for various Materials IG has.
Bug Fixes:
- Fixed bugged and missing recipes.
- Improved collision shapes for the Ballmill and Gravity Separator.
- Fixed Crystallizer mirroring issue.
- Added missing name entries to en_us locale.
- Fixed manual multiblock scaling.
- Fixed bug with Pelletizer redstone input and consuming Binding Agent when disabled.
Recipes:
- Added recipes for Lignite, Bituminous and Anthracite.
Manual Updates:
- Implemented "Intro" and "Getting Started" sections for the manual.
Mod Updates:
- Updated Immersive Engineering (IE) and moved to Forge 47.3.0.
- Removed schematics from Immersive Geology (IG), as this feature has been separated into its own mod.






