This major update adds a new endgame challenge, Champion Towers. Of course, there are a bunch of other new features and bugfixes as well.
Feature Changes / Additions
- Champion Tower structures - a rarely generating tower with high-level mobs inside on each floor. At the top is Super Hans, a much more deadly variant of Hans.
- Padded Leather Armor - while it may not be the most protective, it neutralizes movement vibrations entirely
- Kill Count weapon system - track weapon kills and unlock special name tiers as you go
- Hand Cannon - a powerful but slow firing weapon that launches cannonballs (or their exploding variants)
- Nine new accessory items
Bugfixes
- Fix bleed effect not bypassing armor and enchantment defense
- Fix damage vulnerability effect calculation being too high past level one
- Fix wandering warrior equipment bugs when spawning
- Fix berserk spawn chances for wandering warriors not being very dynamic between difficulties
- Fix projectiles seemingly zigzagging at high velocity
- Fix Celestial Tower armor values being too high on Hard difficulty, making it nearly invulnerable
Other Improvements
- Tweak bleed effect to deal more damage based on level, with each level increasing damage by 25%
- Include the mortar damage type in the
is_projectile
tag - Tweak damage vulnerability effect to only be half as effective against entities in the
bosses
tag - Various Evil Eye improvements:
- Slightly increase player scanning range based on difficulty and size
- Now target players when damaged by them
- Now only drop loot when killed by a player
- Various internal cleanups
This release includes a handful of bugfixes and improvements, while the next content release is being developed.
Bugfixes
- Fix Skygazer book enchant trade not working when a target enchantment does not exist on the selected item
- Add additional check to the Skygazer book enchant trade to ensure the target enchantment is compatible with the selected item
Improvements
- Redesign common config handler
- Add Skygazer max enchant caps configuration, specified with a list of enchantment names and their max level
- Max-level enchants from the Skygazer now appear gold in the tooltip
- Made piston crushing (for Starstorm Crystals) a recipe type
This release includes a few new items, along with bugfixes and other improvements. Additionally, it moves the mod to NeoForge. No new releases will be designed for the classic Forge modloader.
At the present moment, the mod may be compatible with both NeoForge and classic Forge, but this is not guaranteed to work. If you encounter issues on Forge, please try using NeoForge first.
Feature Changes / Additions
- Six new accessory items
- Rebalanced loot tables in structures, enchanted items are now done between certain levels to prevent high level enchants like mending from appearing early in the game
Bugfixes
- Remove debug log lines from copper ring loot drop modifier
- Rework recipe handler for potions to be more reliable
- Fix Tiltros sky rendering without the texture, appearing full black
- Fix Starstorm Crystals not dropping themselves in some cases
Other Improvements
- Store the Celestial Protection chance for no damage on the player, so it persists between saves
- Restructure GLMs for simplicity and to reduce redundancy
Other non-code changes include:
- License assets under CC-BY-NC-SA 4.0 (code is still under MIT)
- Branding changes, including new logos and cover art on description pages (credit to
@shinyflareon
on Discord for the new cover art!) - An official Modrinth page for the project. CurseForge and GitHub will continue to be distribution platforms.