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New Features

  • Added emi integration for the stone generators
  • Added crafting recipes for earthen clay and sandy dirt
  • Added Tinted Glass Panes

Bug Fixes

  • you can plant crops on the new farmlands on forge
  • mobs can now spawn on grassy blocks
  • fixed crash related to leaf pile blockstates
  • the tuff generator works properly now
  • snowballs no longer melt when the snow melts off of snowy blocks
  • fixed crash related to client-side particles

!!!IMPORTANT!!! DO NOT UPDATE OLD WORLDS WITH IW TO THIS VERSION

this is because many blocks were added, removed, or had their names changed. There is nothing I can do about this, I'm sorry for any inconvenience.

New Features

  • added Mortar which can be used to repair any cracked brick block
  • cracking a brick block with a pickaxe will no longer drop a brick item
  • added config option to enable brick cracking to drop brick item (disabled by default)
  • Mulch and nulch have a new model & recipe and are no longer used for farming crops
  • vertisol, cryosol and fluvisol have been removed
  • Cracked Mud, Permafrost, Silt, and Humus have been heavily reworked
  • Cracked Mud has been renamed to Earthen Clay
  • Humus has been renamed Loam
  • The "base soil types" are now Earthen Clay, Sandy Dirt, Silt, and Permafrost and they each have a grassy version
  • each of the base soil types except permafrost have their own from of Farmland
  • Loam acts more like a counterpart to podzol than a soil type but it does have a farmland form
  • each type of farmland grows certain crops faster, each is controlled by a block tag
  • reworked the waterlogging of mulch and earthen clay
  • reworked the lavalogging of nulch
  • completed EMI support for all in-world interactions (ie block cracking, bark stripping, etc)
  • added Dune Grass which generates in deserts and savannas
  • added Edge Grass (experimental feature, may not be included in final version)
  • removed ash piles
  • removed badlands and desert caves
  • removed rooted ceilings
  • removed several superfluous iw features that didnt fit the theme and contributed to bloat
  • probly stuff i forgor

Bug Fixes

  • overall cleanup and stability fixes
  • too many to count
  • improved emi integration

Bug Fixes

  • Mud drying in incorrect biomes
  • saplings drying in incorrect biomes
  • snowy and sandy wall models broken
  • hanging roots bonemealing breaking any block
  • wall hanging roots not being waterloggable
  • missing the deepslate block generator
  • weeds dropping wheat
  • snow real magic compat bug fix
  • items not being compostable
  • inconsistencies with block charring and ash
  • compat with supplementaries ash

The Hot (and cold)-fix Update

New Features:

  • added config options for falling leaf particle rates in various weather conditions
  • added config option to disable natural icicle growth
  • merged PR for config option for alternative mulch functionality
  • pumpkins and melons should now be able to grow on mulch
  • mining mossy stone now drops mossy cobblestone

Fixes:

  • removed fern and berry bush growth on cryosol
  • removed growth from fluvisol
  • increased the time it takes for leaf piles to convert grass to humus or podzol
  • increased the time it takes leaf piles to appear below growing leaves
  • lava converting netherrack to magma blocks can now occur outside the nether
  • mud now only dries into cracked mud in deserts and the nether
  • saplings drying out into dead bushes now only occurs in deserts and the nether
  • icicles now melt on their own during the day in non-icy biomes
  • mulch now only dries out in deserts
  • added azalea flower piles and flowering azalea leaf piles to the flowers block tag

Final 1.18 version, barring any severe crashes, we will no longer support 1.18 as its approaching 2 versions behind. Fixes:

  • Fixed modded plants being growable on mulch
  • Removed weeds spontaneously appearing on farmland (can be re-added via datapack)

New Features: Lava now melts the snow off of snowy blocks on contact Weeds now only grow near tall grass and pre-existing weeds

Fixes: Water freezing is now disabled by default Permafrost freezing is now disabled by default Minor text updates for advancements Fixed bark stripping Fixed leaf piles generation being extremely fast Possibly fixed a concurrency issue

1.2.3-1.19.2

by Ordana on Nov 14, 2022
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Added Nether Gold Veins from the (Now Defunct) Nether Gold Veins mod Added Mossy Chiseled Stone Bricks Running water over snowy blocks now removes the snow Added donor thank-you crown for Akashii WIP integration with EMI mod

Fixed critical crash bug Fixed stone generators missing on forge

1.2.2

by Ordana on Nov 8, 2022
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Fluvisol now becomes soaked in random patterns Fixed broken advancements Added recipes for Snow Bricks

1.2.0-1.19.2

by Ordana on Nov 7, 2022
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New Features: Added Sandy Blocks Added Snowy Blocks New config options LambdaBetterGrass support for modded blocks Updated some translations Added advancements for new mechanics

Fixes: Fixes for modded leaf particles Fixed modded leaf pile tint colors Fixed missing stone generators Simplified and optimized certain events Fixed issue with glass pane connectivity Re-balanced weed growth speed Removed magma spreading growth (lag issue)

1.1.3-1.19.2

by Ordana on Oct 24, 2022
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Updated to 1.19.2

3.0.0-1.18.2

by Ordana on Oct 4, 2022
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Changes:

  • new texture for flower crowns and azalea flowers

  • grass that spreads from grass blocks over dirt will now be infertile (cannot grow grass and flowers)

  • grass and flowers now only grow on top of grass if there is existing grass nearby

  • weeds can now only grow on farmland with an unobstructed view of the sky, make a greenhouse to prevent weed growth

New features:

  • new worldgen in underground deserts and badlands

  • fluid generators are now data driven (you can make your own custom ones! check out the example ones for a guide)

  • added new generators for calcite, smooth basalt and changed some old ones

  • Pride flag inspired flower crown variants, just rename a flower crown with the full name of the style (ie. Trans, Bisexual, Non-binary) and the armor model will have flowers that look like the pride flag.

  • pride flower crowns now emit particles that match the color of the crown

  • Flax flower crown as donation gift for Tea Witch

  • Jar flower crown for MehVahdJukaar

  • Right-clicking on grass blocks (or grass-type blocks like podzol and mycelium) with flint will convert them to dirt

  • Right-clicking on dirt with flint will convert it to coarse dirt

  • stone brick items can now be crafted in the stonecutter with Stone Bricks

  • added curios and trinkets support for flower crown (WIP)

  • added iw's iron bars to the tag for blocks that create fans can blow through

  • bark items and leaf piles for modded wood types automatically generated

  • moss clumps can now be placed on any block and create a mossy overlay

  • moss overlay blocks now generate in lush caves near water

  • added new thin ice cracking sound

  • lava now burns the moss away from mossy blocks, will leave the burnt blocks stable meaning they wont naturally become mossy again

  • YUMMY!

  • yummy.

Bug Fixes:

  • WAAAAAAAAAAYYY too many to count

  • nearly total parity with the forge version of the mod

2.5.6-1.18.2

by Ordana on Jun 15, 2022
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leaf piles no longer form on non-solid surfaces

freezing water no longer freezes entities in boats

Fixed crash with leaf particles

Villagers are now immune to weeds and permafrost damage

Fixed critical log issue

added Spanish translation by nekkok

1.0.1-1.19

by Ordana on Jun 10, 2022
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Fixed neighbor update datapack type

Fixed crashes related to modded leaves

Riding a boat through freezing water no longer freezes entities riding the boat

Villagers are now immune to damage from Permafrost and Weeds

Fixed blockstate issue with rusty doors

Mangrove Propagules now fall from mangrove trees when the block above them breaks

1.0.0-1.19

by Ordana on Jun 9, 2022
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Updated to 1.19 Added Mangrove Leaf Piles & Mangrove Bark

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Project members

Ordana

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