Tags
Creators
Details
All versions
11.5.0-179
Release
11.5.0-1792 years ago 2,308
Compatibility
Minecraft: Java Edition
1.20.4
Platform
NeoForge
Supported environments
Client and server
Changes
- Add warning signs (BluSunrize)
- Textures kindly provided by AriaElidove, thank you!
- You can also make a banner pattern with the signs and put (some) of the warnings on banners and shields!
- Add fence gates for treated wood, steel and aluminium (BluSunrize)
- Add colored sheetmetal chutes (BluSunrize)
- Add a new light: the cage lamp (BluSunrize)
- Model & texture kindly provided by sinsinewave, thank you!
- Remove raw ore blocks from the list of blocks dug by the grinding disk (voidsong-dragonfly)
- Change workbench to be able to handle blueprints with more than 9 recipes (BluSunrize)
- Change villager trades for revolver pieces and mineral deposit maps to re-roll (BluSunrize)
- After buying the item, the trade will be replaced with a new one
- This only works on villagers acquired AFTER this update!
- Change revolvers to use the vanilla cooldown system (BluSunrize)
- This does unfortunately make dualwielding less powerful, because cooldowns affect all revolvers
- Change transformers nto not be worse than accumulators (voidsong-dragonfly)
- They now limit the energy flow properly, making them technically higher on throughput and reducing wire burnout
- Prevent crates from being opened after being sealed (BluSunrize)
- Fix villagers being unable to interact with IE doors (BluSunrize)
- Fix steel doors dropping twice (BluSunrize)
- Fix blueprint shelves not dropping blueprints when broken (BluSunrize)
- Fix conveyors moving players while flying (BluSunrize)
- Fix models for drill and buzzsaw not using translucent as a rendertype (BluSunrize)
- Fix revolvers not combining their perks correctly when crafted (BluSunrize)
- Fix revolver shots having impact sounds like an arrow (BluSunrize)
- Fix models for drill and buzzsaw not using translucent as a rendertype (BluSunrize)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tIm2nV03:SbwjBOP1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tIm2nV03:SbwjBOP1"
}
