Tags
Creators
Details
All versions
12.1.1-186
Release
12.1.1-186last year 9,645
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
- Add Automaton Wolves! (BluSunrize)
- They are spawned with a new item, which requires a blueprint that can only drop from Trial Chamber Vaults
- They spawn with extra health and increased damage but are otherwise just subtype of wolves and behave the same
- Remove mixer recipes for mundane and thick potions again (BluSunrize)
- They conflict with redstone acid and are never used anyway
- Add support to configure the Fluid Router with Potion Bottles (Léa Gris)
- Add name field for circuits in the workbench (BluSunrize)
- Add colouration to the circuit tooltips (BluSunrize)
- Add breeze rods as railgun ammo, they can hit breezes! (BluSunrize)
- Change JEI recipes for filling buckets to not use fluid tags (BluSunrize)
- Change the skyhook to actually use the same logic as the mace (BluSunrize)
- Previously it was approximating it, due to missing methods in vanilla
- Overhaul multimeter interaction with redstone blocks (BluSunrize)
- Fix multimeter not showing text when hovering over redstone blocks
- Fix multimeter not working when used on redstone connectors
- Show the stored value and output channel when checking state cells with the multimeter
- Show the in and output signals when checking probe connectors with the multimeter
- Fix waterwheels not updating blocked in many cases (voidsong-dragonfly)
- Fix fluid router GUI crashing (Léa Gris)
- Fix "Superior Weaponry" achievement not triggering, caused by various factors: (BluSunrize)
- Fix bullets not assigning their owner, thus all damage being considered turret damage
- Fix bullets and railgun shots not counting as projectiles
- Fix chemthrower not correctly attributing kills to the player
- Fix magnetic glove for the shield not working (BluSunrize)
- Fix display of items on wooden crates in inventory (BluSunrize)
- Fix rockcutter not properly silk-touching blocks (BluSunrize)
- Fix blueprint shelf showing "invalid_blueprint" on empty slots (BluSunrize)
- Fix auto-clickers breaking when middle clicking on multiblocks (BluSunrize)
- Fix "obstructed connection" overlay being in the wrong place (BluSunrize)
- Fix accumulator backpack not being attachable to armor (BluSunrize)
- Fix invalid blueprints causing a render crash in the workbench (BluSunrize)
- Fix squeezer, fermenter and mixer not allowing users to take items out again (BluSunrize)
- Fix switchboards not transmitting signals when only connected to other switchboards (BluSunrize)
- Fix Diesel Generator burning fuel for too short of time (Diesel Thomas)
- Fix crash when saving configured Item or Fluid routers in inventories (BluSunrize)
- Fix accumulators having broken side configs after being broken and replaced (BluSunrize)
- Fix wirecutters taking damage in creative mode (BluSunrize)
- Fix recipe for cagelamps not working (BluSunrize)
- Fix broken lighting on the charging station (BluSunrize)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tIm2nV03:f2NqYnnB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tIm2nV03:f2NqYnnB"
}
