Change log (detailed)
- Rewritten codebase from 1.x to be easier to add on to and update
- New Gene System
- Adds the Gene Ripper, adding a low chance to harvest unidentified genes from entities when getting kills
- Adds a new village building, the Rusk Co. Research facility.
- Inside the research facility, the new block, the Gene Encoder
- This is used to identify genes, refine genes by adding the quality of genes of the same type together, or combine two different genes into one vial.
- This is also a villager work station.
- Adds the Genetic Researcher
- Sells supplies both genetic research, and dealing with the Immortuos Calyx infection.
- Adds Gene splicers, a Trinket/Curio that adds Gene trinket/curio slots to put identified genes into
- Identified Gene vials can have up to two genes contained within them, and potentially a contamination from refining/combining, as well as a quality/potency level
- Removing Genes harms the player with organ damage
- Genes are not reusable once implanted.
- This includes through dying with keep inventory.
- Genes added:
- Immortuos Gene - Chance to negate infection progression
- Zombie Gene - Provides natural armor to the user
- Ocelot Gene - Provides a small speed buff to the user
- Turtle Gene - Reduces damage the player takes while they are in water
- Iron Golem Gene - Gives a damage boost to a user for a brief time after taking damage
- Frog Gene - Increases jump height while crouching, does not protect from fall damage
- Contaminations added:
- Heliophobia - You burn in the sun
- Hydrophobia - Large amounts of water is lethal
- Genetic Destabilization - Random Spontaneous Combustion (flames, not explosions)
- Stagger - Increased damage taken
- Knee Pastafication - Slow down for a brief time when taking fall damage