Impenduits v2.0.0
Changes
- Reworked Impenduit Field formation logic to be more consistent and robust.
- Now, fields iterate out from the origin point instead of going in one direction until interrupted.
- Block destruction has also been streamlined because it was janky before.
- Impenduit Pylons now eject their power cores based on where they were clicked - no more will they eject power cores in random directions! (at least if the core slots aren't blocked off)
- Impenduit Fields now block rain both visually and functionally.
Additions
- Added various advancements relating to Impenduit Fields
- "Misterious" - Activate an Impenduit Field
- "Smashing Forcefields" - Deactivate an Impenduit Field
- "Hard Ice Bridge" - Walk on an Impenduit Field with Frost Walker
- "Wait, That's Illegal" (hidden) - Use Riptide while touching an Impenduit Field in an ultrawarm dimension.
- Added statistics relating to Impenduit Fields
- Added impenduits.maxImpenduitFieldSize gamerule to allow adjustment the max impenduit field size.
- Defaults to 24, can range from 0 to 64.
- Setting this to 0 will disable Impenduit field formation entirely.
What's to come:
- I'm planning on adding an archaeology structure that has some goodies as well as demoing some of the uses of Impenduit Fields, so stay tuned for that.
- Impenduit Field Walkability is now tag-based.
- Default value remains as Frost Walker.
- Backport 1.0.5 changes to 1.20.1
- Please make an issue on GitHub if you find any issues!
- Adventure Mode players can no longer interact with Impenduit Pylons
Hotfix for BlanketCon 25 - No longer directly calls MinecraftClient - uses EntityShapeContext instead
Port to 1.21.1
Reworked dispenser behavior logic to be less jank and give this mod priority
Fixed mod icon for Mod Menu
Uploaded the proper file instead of the sources file - Removed previous version as it didn't work.
Fixed mod name and description
Added proper link to GitHub sources in fabric.mod.json
Initial release




