- ALL burning arrows now set fire to terrain (including those shot by mobs)
- Dangerous fire can now be put out with any non-wooden shovel
- Mob Spawners can be configured to ignore light level (disabled by default)
- Crouching/Sneaking can be configured to NOT stop the player falling off block edges (disabled by default)
- Fixed Arrows, which were not being used up.
- Renamed Coloured Flower Pots to old name. This should mean that worlds created with old versions of Improving Minecraft should now be compatible with this version.
- Added back the missing boats_never_break_on_lilypads, which got lost somewhere along the way.
- Made the registering of entities more resilient. Should provide feedback in the log as to what problems are found (if any).
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Fixed incompatibility with Forever Enough Items
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Fixed "hardened_clay_stairs_and_slabs" being listed in the "Enchanting, Repairing, Brewing" config category
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Fixed the health draining enchantment working with indirect attacks (e.g. shooting an arrow and quickly switching to the enchanted
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item)
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The feature adding spawn eggs for all the mobs is now compatible with Not Enough Items
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The Water Walking enchantment is now disabled by defaultsince a new vanilla enchantment has the same effect (if you have used the mod before, the enchantment is currently enabled in your config file, so you will have to go disable it manually)
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Slight changes in the hard versions of horse armor recipes
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Fire damage and explosions can ignite creepers
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Poisoned arrows can be generated in jungle temple dispensers
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Pigs can sometimes drop leather
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Added a config option to disable hell hound breeding
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Iron Golems drop 1 or 2 iron blocks
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A number of features have been removed from the latest version of Improving Minecraft. These have been removed because they were implemented by Mojang. Those features have NOT been removed from the 1.7.10 version of Improving Minecraft.
- Fixed a server crash when going through a portal
- Added a config option to disable hell hound breeding
- Added DPS (damage per second) in item tooltip
- Iron Golems drop 1 or 2 iron blocks
- Removed poisoned arrows (this feature is now vanilla)
- Removed sticks dropping from dead bushes (this feature is now vanilla)
- Removed filling up buckets from full cauldrons (this feature is
- now vanilla)
- Removed potatoes from additional breeding items for pigs (this feature is now vanilla)
- Removed gold ingots generation in dungeon chests (this feature is now vanilla)
- Fixed incompatibility with Forever Enough Items
- Fixed "hardened_clay_stairs_and_slabs" being listed in the "Enchanting, Repairing, Brewing" config category
- Fixed the health draining enchantment working with indirect attacks (e.g. shooting an arrow and quickly switching to the enchanted item)
- The feature adding spawn eggs for all the mobs is now compatible with Not Enough Items
- The Water Walking enchantment is now disabled by default, since a new vanilla enchantment has the same effect (if you have used the mod before, the enchantment is currently enabled in your config file, so you will have to go disable it manually)
- Slight changes in the hard versions of horse armor recipes
- The config file now allows to specify an enchantment rarity among common, uncommon, rare and very rare, instead of a numeric value
- The Hunting Knife and the small flint tools deal less damage but have an increased attack speed
- Fire damage and explosions can ignite creepers
- Poisoned arrows can be generated in jungle temple dispensers (using the new vanilla poisoned arrows)
- Pigs can sometimes drop leather
- Beetroot can be used to make sugar
- Fixed the server crash
- Fixed "Baby zombies deal less damage" feature not always working
- Fixed wild animals' hostility towards players not being saved properly on game exit
- Zombie Pigmen now have their base attack strength decreased when gold items' damage is increased, to keep their final damage unchanged
- Baby Zombies now ride normal chickens instead of wild chickens
- Added an Elder Guardian spawn egg when the "Spawn eggs for all the mobs" feature is enabled
- Primed TNT can be defused using shears
- Undamaged Iron, Chainmail and Gold armors can be smelted back into ingots
- Zombie Pigmen can be cured just like Zombie Villagers, and become Pigmen, passive creatures who trade with players
- Added Hell Hounds in the Nether, they can be tamed using Black Bones dropped by Wither Skeletons
- New enchantment on boots: Water Walking



