- Generally changed how gloom is calculated. This should improve some cases where gloom was being considered active in the wrong places
- Fixed a bug with gloom applying on boats and minecarts because of wrong Y position calculation when checking light level
- Changed the config settings for the mod so that gloom is no longer applied in The Nether and The End by default
- The mod is officially in Beta now!
- Added authors(ivangeevo, jeffinitup) to the mod files, so they should display properly in places where they should be displayed
- Changed all configuration options in the mod to use the custom config library added by BTWR: Shared Library
- Changed player gloom mixin modifications to be handled with the Fabric Data Attachment API instead
- Changed the mod license internally to be CC-BY-4.0
- Split client side logic into its own package
- Refactored pretty much the whole code; mainly for readability and cleaning up, but also so it's more in order with other mods from the BTWR project
- Updated the mod to Fabric API 0.116.7, Fabric Loader 0.17.3 & BTWR: Shared Library 0.6.5
- Added BTWR SL as dependency (jeffyjamzhd)
- Rewritten hud rendering to use then new PenaltyDisplayManager from BTWRSL (jeffyjamzhd)
- Added translation keys for the gloom penalties (jeffyjamzhd)
- Updated the mod to Fabric API 0.115.6, Fabric Loader 0.16.13 & BTWR: Shared Library 0.53 (ivangeevo)
- Added configuration options with Mod Menu for selecting which dimensions are affected by gloom.
- Added mod icon & mod description to display properly
- Fixed the player being able to get gloom effects while in spectator mode.
- Changed (fixed?) the FOV calculations code for gloom to work better. To be tested further.
- Added compatibility with I'm movens mod's status effect text
- Made the gloom effects to activate only on gloom nights (simplified code logic, ignoring rain/thundering, but works better for now)
- Updated the mod to Fabric API 0.110.0
- Initial release


