Changelog 3.3.0.27
- Fixed a bug in the Coke Oven where creosote could not be extracted with a capsule from the slot.
- Fixed a bug in the Panel Combiner where the wrong method was called when placing a panel.
- Rebalanced wind turbine acceleration — top-tier rotors now degrade significantly slower.
- Slightly reworked the Protective Dome mechanics — by default, it now consumes 10 EF every 5 seconds.
Changelog 3.3.0.25
- Fixed crash in the colony related to the Liquid Factory.
- Fixed bug with loading the Rocket Launch Pad.
- Reinforced Anvil (both normal and skill-based) has been sped up — at skill level 100, only two hits are needed.
- Fixed bug in Reinforced Anvil recipes — previously gave only one crushed ore instead of two.
- Electric Refractory Furnace now requires 3 mb of hydrogen fluoride instead of 5 mb.
Changelog 3.3.0.24
- Fixed client crash caused by the "Solar Generator" module, which was being incorrectly identified.
- Added crafting recipe for Beetroot Bag.
- Added crafting recipe for Vanadium Zorya Bag.
- Updated translation for
zh_cn
(Simplified Chinese). - "Heat" module for spacecraft now provides 350° resistance (previously 250°).
- "Cold" module now provides -37° resistance (previously -50°), and the max number of modules increased from 3 to 4.
- In the Gas Mixer, hydrogen now fills only the second tank.
- Added crafting recipe for Diamond Dust from shards.
- Increased speed of the Night Converter.
Changelog 3.3.0.18
- Crash fix in the research table, where players could click the "return device" button, but the table did not belong to them.
- Fuel consumption for spacecraft reduced from 5 MB to 1 MB.
- Bug fix where pipes between mechanisms didn't work if placed from other sides.
- Added particles when forging in the anvil.
Changelog 3.3.0.17
- Maximum colony level reduced from level 200 to level 100.
- Resource dispatch now has a maximum of 27 items and 9 fluids, previously unlimited.
- Every 20 levels of the colony, the resource gathering speed will decrease.
- Mines in the colony now operate every 5 seconds.
- World loading will now always have wind level 6.
Changelog 3.3.0.16
- Reworked the sensor, now called the Ore Scanner, with a feature to search for specific ores when clicked.
- Fixed a bug with resource dispatch from the colony.
- Fixed the resource dispatch time from the colony (used to be outdated).
- Resource dispatch automation now requires 5 minutes instead of 10.
- Reduced ore and liquid extraction in colonies.
- Fixed the liquid rendering in the colony interface.
- Fixed a bug with receiving resources from the colony (when more than one item was available, only one item was added).
Changelog 3.3.0.15
- Automated space expeditions now prevent launch failure due to fuel shortage (the flight will be canceled if insufficient fuel is detected).
- Higher-level spacecraft can now carry more items from space objects.
- Fixed the bio-extruder crafting recipe.
- Research Tome no longer erases previously acquired knowledge. However, if the first player's research percentage is higher than the second's, the experience will be overwritten.
- Fixed a rendering bug where the rocket's render on the launch pad would break the enchantment render on tools.
Changelog 3.3.0.14
- Fixed a crash when using the Pulling Upgrade.
- Fixed a bug when operating two or more wind generators within range (reworked validation when placing a block).
- Added the ability for a mechanical receptor to be used in the Blade Assembler.
- Added an Electric Steam Generator.
- Added JEI integration with the hammer to display ore drop rates from stone.
- Fixed a visual bug when applying upgrade kits to solar panels, storage units, and machines.
- Reduced fuel consumption in oil refineries (both basic and improved versions) from 25 to 10.
Changelog 3.3.0.13
- Fixed rendering of steam blades.
- Fixed the functionality of the "storage" in the colony.
- Fixed colony entertainment.
- Fixed the satellite assembler interface.
- Reduced the operation time of the electric programming table for circuit boards from 2.5 minutes to 2 minutes.
- Updated certain UI elements in various machines.
- Added an alternative recipe for coal dust for alloys via the Advanced Alloy Factory.
- Added a recipe for converting wool into string in the macerator.
- Increased the amount of fertilizer produced from 8 to 16 per craft.
- Fixed incorrect coordinates in the gas sensor.
- Now displays "Empty" when no gas is found.
- Increased the amount of natural gas in veins from 350 buckets to 450 buckets.
- Increased oil veins in deserts, oceans, and savannas.
- Fixed lag issues in the molecular converter when using the "64x" mode.
- Added recipes for phosphates, nitrates, and calcium in the replicator.
Changelog 3.3.0.12
- Increased the chance of generating a gas vein from 15% to 20%.
- Changed the refrigerant crafting recipe: 8000 mB → 4000 mB (for balancing desalination units, reactors, cyclotrons, and steam turbines).
- Added a 15% chance to find a natural gas vein in winter biomes.
- Slightly optimized network creation in the transport system.
- Increased biomass production in biogenerators (for biomechanism).
- Reduced fluorohydrogen consumption in the refractory furnace from 10 mB to 5 mB.
Changelog 3.3.0.11
- Fixed a bug with slots in the air separation unit (capsule slots now correctly take the assigned liquid).
- Fixed a bug with incorrect chances in the mineral separator.
- Fixed a bug in the gravitool: in treetap/cleaner/hoe mode, it emitted an extra wrench sound.
- Reverted changes from version 3.3.0.10 (point 11).
- Fixed a bug with energy output from quantum and solarium storage units when changing facing.
- Reworked the transport system (now considers all inputs and outputs of machines instead of just one side; removed unnecessary caching).
- Increased creosote oil production in the coke oven: 500 mB instead of 250 mB.
- Increased the output of motor oil and mazut in the advanced oil refinery.
- Fixed a bug that allowed incorrect filling or emptying of the steam storage.
- Fixed the recipe for the compressed iridium steam blade.
- Fixed the recipe for the advanced charging battery.
- Added a recipe for asphalt.
- Changed the recipe for sensors: now requires 1 electronic circuit instead of 2.
- Increased power generation in gasoline and diesel generators.
- Changed the recipe for tetraethyl lead.
- Fixed a bug with the incorrect operation of the item manipulator.
- Fixed a bug where the drill rig displayed the wrong vein name for new veins.
- Reduced performance load from
canGrow
checks in crops. - Optimized black and white lists in fluid pipes.
- Fixed the recipe for caterpillar tracks.