9.8
Compatibility
Changes
This version fixed the bug that made the game freeze and delete player's inventory when walking x/z > 900. This was caused by the Indev cave generation code still being present here, and probably it could not handle such large distances. In fact, this crap was living in the code for 5 days! And I would not notice it at all, if not that it just destroyed my survival world.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uhFjgp0Y:JJv1DPmj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uhFjgp0Y:JJv1DPmj"
}

