Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
Infectious - Zombie Apocalypse adds over 80 unique zombies into your world. Each one more unique and terrifying than the other ones. But beware... Infection is real, and one attack could turn you into a zombie! Discover abandoned structures packed with valuable loot, and arm yourself with new weapons and traps to combat the undead hordes. As the days past, the mutation increases and new and more dangerous zombies will emerge! Face the ultimate challenge by confronting a powerful new boss. Some of these new zombies will spawn more zombies, have special attacks and abilities or can infect players more easily. Some of these zombies can swim, or shoot with projectiles and weapons. Will you survive the chaos, or join the infected? The apocalypse awaits!
Updates continue on Curseforge
- A mod made by Zcoper
- Mod created with MCreator!
- Requires Geckolib
● Visit my Discord Server! https://discord.gg/akP56NtmVQ
● Important FaQ
Spoiler
► [OLD] What is my console spaming?
Most mobs use special spawning conditions, which means that these mobs can only appear under certain conditions. If the spawning conditions work, this spam is created in the console.
► [OLD] Why can't I summon a mob?
Spawning Conditions determine which conditions must be met in order to spawn certain mobs. Some mobs only spawn above Y level 60. Some below. Most mobs can only spawn in the overworld than in other dimensions.
► Why are features missing in different versions?
It is recommended to play the newest versions of higher minecraft versions.
Not all features of MCreator available or the same in different versions. For example: Version 1.19.2 doesn't have the feature of shield, better structure generation or custom villagers, but Version 1.20.1 does have them.
► What does Infection do?
Infection is a new effect given by zombies.
If a player has fewer than 15 armor points, the chance is 20%. If the player has more than 15 armor points, the chance is only 5%. However, Infectious Zombies have a higher chance of infecting a player.
Stage 1: Take 1 Damage With 0.05% -1 Food Level with 0.05%
Stage 2: Take 1 Damage With 0.08% -1 Food Level with 0.08% Remove saturation Remove Resistance Gain Weakness 1 Sweat particles with 0.1% chance
Stage 3: Take 1 damage at 0.1% -1 Food Level with 0.1% Remove saturation Remove Resistance Gain Weakness 1 Gain Slowness 1 Sweat particles with 0.5% chance
Stage 4: Take 1 damage at 0.5% -1 Food Level with 0.5% Remove saturation Remove Resistance Remove absorption Remove Speed Remove Haste Gain Weakness 1 Get Slowness 2 Sweat particles with 1% chance
Level 5: Take 2 damage at 0.8% -1 Food Level with 0.8% Remove saturation Remove Resistance Remove absorption Remove Speed Remove Haste Remove regeneration Remove Health Boost Gain Weakness 1 Get Slowness 3 Sweat particles with 8% chance
Die with infection: Zombies spawn
► How to disable Mobs?
With mods like Bad Mobs you can turn off certain mobs.
Lootdrops can be turned off with the gamerule "enableLootdrops" if set to false.
Ancient Zombie can be turned off with the gamerule "enableAncientZombie" if set to false.
Zombified Chickens can be turned off with the gamerule "enableZombifiedChicken" if set to false.
► What can I do with Butcher Table and blueprint workbench?
Those two new blocks villager workplaces, meaning they are necessary for two new villager professions.
► How can I open lootdrops?
Lootdrops can be opened by breaking them with an axe.
► How to disable Infection?
Infection can be switched off using the gamerule "enableInfection" if it is set to false.
You can also remove infection by taking antibiotics or milk.
► Why is my Game crashing when shooting with the MK556?
The game can crash if you shoot too quickly with the MK556 or if a mob is hit by multiple projectiles too quickly.
► How to disable hordes?
Hordes can be disabled using the gamerule "enableHordes" if this is set to false
► How can I change the Mutation Level?
The Mutation Level can be configurated by setting the number of the gamerule "zombieMutationLevel" to 0, 1, 2, 3 or 4.
Higher Values won't do anything.
► Which Zombies spawn in which Mutation Level?
The Mutation Level increases over time while playing the mod. You will hear a spooky sound when the mutation increases, marking the arrival of new zombies.
The Mutation has 4 stages and increases from day 5 on.
Mutation Level 0 (Start from Day 0) Default Zombie Crawling Zombie Armless Zombie Headless Zombie Bodyless Zombie Zombie Head Brain Zombie Chained Zombie Zombified Wolf Zombie Girl Muddy Zombie Frozen Zombie
Mutation Level 1 (Most likely during Day 5 or higher) Lootdrops Old Zombie Maggot Zombie Blind Zombie Angry Zombie Infectious Zombie Fat Zombie Bucket Zombie Pumpkin Zombie Beehive Zombie Pylon Zombie Barrel Zombie Zombified Boar Zombie Farmer Zombie Fisherman Zombie Cook Lumberjack Zombie McDonalds Worker Zombie Zombie Doctor Sleepy Zombie Zombie Painter Muscular Zombie Zombie Boxer Pooltube Zombie Zombie Diver Zombie Prisoner Psycho Zombie Hazmat Zombie Mummy Burned Zombie Zombie on Stelts Zombified Bird Security Zombie Firefighter Zombie Zombified Spider
Mutation Level 2 (Most likely during Day 10 or higher) Zombified Bear Zombie Spitter Big Zombie Zombie Miner Zombie Hordes Zombie Clown Disco Zombie Zombie Astronaut Zombie Climber Construction Worker Zombie Football Player Zombie Zombie Runner Bouncer Zombie Zombie Agent Zombie Police Zombie Bomber Zombie Archer Zombie Warrior Fungal Zombie Burning Zombie Withered Zombie Franklin Saint Zombie Tower Zombie Baseball Bat Zombie Firework Zombie Deep Sea Diver Zombie Beekeeper Zombie
Mutation Level 3 (Most likely during Day 15 or higher) Zombie Horseman Zombified Chicken Golden Zombie Zombie Batman Robotic Zombie Zombie Scientist S.W.A.T. Zombie Zombie Soldier Acid Zombie Screamer Enchanted Zombie Zombie Hitler Mutant Zombie Claw Zombie Radioactive Zombie Mecha Zombie Spore Zombie
Mutation Level 4 (Most likely during Day 20 or higher) Giant Zombie Doom Zombie Glitched Zombie Zombie Breeder Ancient Zombie
► Why are mobs missing in some structures?
It may happen that you will come across structures in which you will not find any mobs. It can be to your advantage, but also to your disadvantage if, for example, the Trader Villagers are missing from the Trader Houses... This could be because they were not loaded when the structure was created or they died.

- Config File not inculed.
- You are all allowed to use this mod in your modpacks!
- Do not port my mods without permission!


