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Licensed Apache-2.0
Published 6 years ago
Updated 4 years ago
All versions
2.1.1
Release
Release 2.1.15 years ago 227
Uploaded by
Compatibility
Minecraft: Java Edition
1.16.5
Platform
Forge
Supported environments
Client and server
Changes
Changelog
- Incompatability with biome-based datapacks fixed!
- The Blindsight Tongue Whip now charges and fires twice as fast before! It looks and feels a lot more fun! (Tooltip was also elaborated upon a little.)
- Glowsilk now repairs items in an anvil for 200 durability. This takes a base cost of 4 levels.
- Added a tag that can be used to blacklist items from being repaired by Glowsilk
- Dullthorns can now be grown with Bonemeal OR Glowstone Dust, making them renewable and their height limit breachable.
- Dullthorns now have a special texture for the tip
- Glowstone duplication exploit with restoring Dull and Dimstone was fixed.
- Plantable Quartz is now placeable on all grass and stone blocks (Excluding bricks) via a new tag which can be added to by other mods.
- Embodies don't take fall damage on Soul Sand or Soul Soil (Path) blocks anymore (Can be added to by a tag too.)
- Voline Molten Gold Cluster loottable has been reworked - Molten Gold is now worth 1/3 of a Gold Ingot.
- Voline now get a Gold Apple's effects when eating it.
- The Infection effect now has its own overlay!
- Entities with the Infection effect will now have the infection cross over to their arrows, too, giving the effect for 30 seconds.
- The Luminous effect now burns undead mobs when applied to them.
- Arrows of Luminance no longer give Luminance for 3 minutes but instead match the Potion's timeframe.
- Glowsilk Bow no longer adds Luminance to arrows, but the arrows fired by it still give Luminance for 3 minutes.
- Added Dullrocks to the Glowsquito loot table with a 1 in 10 chance of dropping with an extra roll for each level of looting.
- Reduced frequency of Flush drop to 25% chance when killed by Dwarf.
- New Bastion Outpost Loot tables.
- New Bastion Outposts, courtesy of Bonnie.
- Finally fixed structures clipping into each other despite differing co-ordinates.
- Glowsilk Bow's Double Damage was fixed.
- Whip now takes Knockback enchantment into account when dealing knockback.
- A few additions to the lang file
Compatibility
- Added Boric and Cryptic Fire overlays from Biomes You'll Go
- Added spawning of IE mobs in Biomes You'll Go Biomes (Delete the infernalexp configs for this to take effect)
- Added tons of new variants for the Shroomloin with compatibility for Biomes You'll Go, Biomes O' Plenty, and more!
- Fixed compatibility with TerraForged worlds
- Fixed issues with potion recipes not working with JEI
- Added compatibility types for shroomloins
- Other fire types now render correctly on non-self-player entities
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZrpxHZN4:DCHHKpxt"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZrpxHZN4:DCHHKpxt"
}

