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Minecraft: Java Edition
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Details
Infused Mobs
Hostile mobs spawn with occult-infused tiers and randomized abilities โ fully configurable via JSON.
๐ฎ Overview
Infused Mobs transforms vanilla hostile mobs into dynamic, unpredictable threats. Instead of every zombie or creeper behaving identically, mobs now spawn with occult tiers that grant them randomized abilities โ making every encounter unique and every farm run a gamble.
Abilities are drawn from a unified pool (all trigger types mixed together). A Cinder mob might get a HURT poison ability, a TICK speed buff, or a DEATH explosion โ you never know what you'll face.
| Tier | Spawn Chance | Health | XP | Abilities |
|---|---|---|---|---|
| ๐ข Cinder | 40% | 1.5ร | 1.5ร | 1 (any type) |
| ๐ก Shade | 20% | 2ร | 2ร | 2 (any type) |
| ๐ด Doom | 10% | 4ร | 4ร | 3 (any type) |
~30% of hostile mobs remain vanilla โ infused mobs are common but effects are weak (configurable).
โ๏ธ Ability Types
HURT (fire on melee hit or projectile hit, blocked by shields)
| Ability | Effect | Duration |
|---|---|---|
| Bane | Poison I | 3s |
| Chill | Slowness I | 3s |
| Decay | Wither I | 3s |
| Hellfire | Ignite | 3s |
| Siphon | Heal 100% of damage dealt | โ |
| Vitriol | 4 durability to all armor | โ |
| Hex | Weakness I | 3s |
Shield blocks negate all HURT abilities. Projectiles (arrows, fire charges, etc.) fired by infused mobs also trigger their HURT abilities on hit.
TICK (passive, refreshes every 1s, no particles)
| Ability | Effect | Duration |
|---|---|---|
| Ward | Resistance I | 3s |
| Frenzy | Strength I | 3s |
| Wraith | Speed I | 3s |
| Blight | Regeneration I | 3s |
| Thorns | Reflects 15% melee damage | โ |
DEATH (trigger on kill)
| Ability | Effect |
|---|---|
| Rupture | Splits into 2 Cinder-tier copies at 60% health (each gets 1 random ability from the unified pool, DEATH abilities filtered to prevent recursion) |
| Combust | Area damage + explosion sound at death (configurable power, default 4.0 โ TNT = 4.0) |
๐ฏ Announcements
The first time an infused mob hits you, a chat message announces its tier and all abilities:
โก DOOM Zombie has: Bane, Ward, Rupture
This only happens once per mob per player โ no spam.
๐ฎ Commands
All commands require gamemaster-level permission (level 2 ops).
| Command | Description |
|---|---|
/infusedmobs help |
List all available subcommands |
/infusedmobs nametag [on|off] |
Toggle tier nametags globally (persisted in config) |
/infusedmobs list |
List all hostile mob types that can be infused |
/infusedmobs summon <tier> [entity] [abilities] |
Spawn an infused mob at crosshair (defaults to zombie). Abilities are optional space-separated IDs (e.g., bane thorns) |
/infusedmobs reload |
Reload config/infusedmobs.json from disk at runtime |
โ๏ธ Configuration
File: config/infusedmobs.json (auto-generated on first run)
{
"cinder": {
"spawnChance": 0.4,
"abilityCount": 1,
"healthMultiplier": 1.5,
"xpMultiplier": 1.5
},
"shade": {
"spawnChance": 0.2,
"abilityCount": 2,
"healthMultiplier": 2.0,
"xpMultiplier": 2.0
},
"doom": {
"spawnChance": 0.1,
"abilityCount": 3,
"healthMultiplier": 4.0,
"xpMultiplier": 4.0
},
"showNametags": true,
"hurtEffectDuration": 60,
"hurtEffectAmplifier": 0,
"tickEffectDuration": 60,
"tickEffectAmplifier": 0,
"infernoFireSeconds": 5,
"acidArmorDamage": 4,
"combustExplosionPower": 4.0
}
Tweakable Settings
| Setting | Description |
|---|---|
showNametags |
Whether tier nametags are shown on infused mobs (toggleable in-game) |
spawnChance |
Probability for this tier (0.0โ1.0) |
abilityCount |
How many abilities the tier draws from the unified pool |
healthMultiplier / xpMultiplier |
Stat scaling per tier |
hurtEffectDuration |
HURT effect duration in ticks (20 = 1s) |
hurtEffectAmplifier |
HURT effect amplifier (0 = I, 1 = II, etc.) |
tickEffectDuration |
TICK effect duration in ticks |
tickEffectAmplifier |
TICK effect amplifier |
infernoFireSeconds |
Seconds of fire from Hellfire |
acidArmorDamage |
Durability damage per armor slot from Vitriol |
combustExplosionPower |
Explosion strength (TNT = 4.0) |
Tip: Set a tier's
spawnChanceto0to disable it entirely.
๐ก๏ธ Compatibility
| Mod Loader | Minecraft | Java | Fabric API |
|---|---|---|---|
| Fabric | 26.2 | 21+ | 0.158.0+ |
- Client-side: Required (for announcements, nametags)
- Server-side: Required (all logic runs server-side)
- No custom status effects โ uses only vanilla effects
- No world gen / block / item additions โ safe to add/remove mid-save
๐ฆ Installation
- Install Fabric Loader for Minecraft 26.2
- Install Fabric API (required)
- Drop
infusedmobs-2.6.0.jarinto yourmodsfolder - Launch โ config generates at
config/infusedmobs.json
๐ง Modpack Authors
- License: All Rights Reserved โ modpack inclusion with credit is allowed (see LICENSE)
- Config-driven โ no code changes needed for balance tweaks
- No hard dependencies beyond Fabric API
- Tested on: Fabric 0.19.3+, MC 26.2
๐ Known Issues
- Split copies from Rupture are always Cinder-tier (by design, to prevent recursion)
- Nametags use Minecraft color codes (ยงa, ยงe, ยงc, ยง7) โ visible in vanilla
- Old configs (pre-2.5.0) must be deleted; the new
abilityCountfield is required
๐ Changelog
See CHANGELOG.md for full history.
v2.6.0 Highlights
- Command system โ
/infusedmobswithhelp,nametag,list,summon, andreloadsubcommands - Summon improvements โ crosshair spawn position, entity tab-completions, ability tab-completions, fuzzy-match validation of ability IDs
- Ability IDs aligned to display names โ
venomโbane,freezeโchill,infernoโhellfire,acidโvitriol,fortifyโward,furyโfrenzy,gustโwraith,bloomโblight - Simplified summon syntax โ removed
[pos]argument; always spawns at crosshair; no more command priority conflicts - Nametag toggle โ
showNametagsconfig field, toggleable in-game via/infusedmobs nametag - Projectile support โ projectiles fired by infused mobs now trigger their HURT abilities
- Config reload โ
/infusedmobs reloadre-reads config at runtime - Internal cleanup โ
hurt()โhurtServer(), colour mapping consolidated, cached Gson instances, 28 tests
v2.5.0 Highlights
- Unified ability pool โ abilities drawn from all trigger types mixed together (Cinder 1, Shade 2, Doom 3)
- Increased spawn rates โ Cinder 40%, Shade 20%, Doom 10% (configurable)
- Debuff pass โ all effects are level I, 3s duration
- Config validation hardened โ old/invalid configs fall back to defaults
- Internal cleanup โ dead code removed, tests expanded to 26
v2.4.0 Highlights
- Tier persistence โ mobs keep their tier across world reloads
- Despawn cleanup โ tier tracking cleaned up when mobs despawn
- No particle clutter โ TICK effects no longer show particles on mobs
- Combust sound โ explosion sound instead of silent damage
- Fixed duplicated nametags and announcement names
๐ Links
- Source: github.com/hunter1712/infusedmobs
- Issues: github.com/hunter1712/infusedmobs/issues
- Fabric API: modrinth.com/mod/fabric-api
๐ License
All Rights Reserved โ see LICENSE for full terms.
Modpack inclusion with credit is permitted; redistribution and derivatives require permission.
Made with โ for Fabric 26.2


