Tags
Creators
Details
1.6.2-26.2
Compatibility
Required content
Changes
Inventory Organizer 1.6.2-beta — Changelog
A fast community-requested fix: the Remote Crafting panel's layout is now configurable, so it can be moved out of the way of other mods (like JEI) that also dock to the screen's edge. Released as a beta: it's been tested thoroughly in single-player, but not yet on a dedicated server, and a couple more improvements are planned before the final release.
🧭 Configurable Remote Crafting HUD layout
Reported in #4: the nearby-chest-contents panel next to the crafting/inventory screen always docked to the right, colliding with JEI's recipe panel. Layout is now configurable across three independent pieces:
- Materials panel (the search/qty/scroll controls and the scrollable chest-content list — these move together) — now toggleable between left or right of the GUI via a small
⇄button on the panel. Automatically clears the vanilla recipe book (and its category tabs) when it's open on that side. - Quick-action buttons (the existing K/S/OI/HUD/Wh row on the survival inventory screen) — now cycle between above, below, or right of the GUI via a small
⇅button. When set to the right, they stack vertically instead of overflowing horizontally. - Deposit ("send item to chest") slot — now freely draggable anywhere on screen: click its small move handle, drag, and release to drop it wherever you like.
- If the Materials panel and the quick-action buttons would both end up on the right at the same time, one is automatically nudged out of the way — no dead-end settings, no overlap.
- All positions persist per-config and are resolution/GUI-Scale independent.
- Fully localized in all 9 supported languages.
🐛 Bug fixes
- Remote-crafting deposit now properly OSTs with the chest's real rules. Depositing an item into a chest (holding an item and clicking the deposit slot, or cancelling a recipe) used to route by a blind "first chest/slot with room" check that ignored your configured slot rules entirely (tier, group, specific item,
cg:custom groups) — so a rule likecg:blockson a linked chest was silently ignored, and items only ever spilled into the "correct" chest once the first one filled up completely. It now routes the same way a manual OST/warehouse sort would: best-matching chest first, placed only in a rule-accepting slot. - Fixed a duplicate OI/K/S/Wh button row that briefly appeared on the crafting table and survival inventory screens alongside the existing one.
- Fixed the Materials search box (and its other header controls) not moving when the panel's left/right position was flipped — only the list itself used to move.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:doEH8k0l:xKTNva8l"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:doEH8k0l:xKTNva8l"
}

