Instrumentus Version 1.21.x-2.8.0
- Changed the
Util
Config category toExperimental
, as I never use it for anything other than testing - Config options will now affect the Creative Tab Population
- The Breeze Boots double jump is now controlled via a packet, fixing unintended behaviors including taking damage post jump, and the item not taking durability damage.
- WindJump now properly discards the WindCharge entity after it is exploded.
- Added Breeze Boots recipe
- Sometimes helping people helps yourself! Shoutout to pixX on discord for making me realize that my implementation of
DeferredRegister.createDataComponents
was deprecated. Fixed this! - Moved
ToolRenderEvents
- Updated Neo, MDG, and JEI to latest (as of 10/18/2024)
- Added a new Content Category (and config) "Trial Tools", tools that are inspired by the Trial Chambers, and crafted using the materials from the Chambers.
- Moved the
DataGenerators
into their own package. - Finalized the Breeze Boots, and added them to the Trial Tools category.
- Added the Wind Blower, a block that can be used to prevent Phantoms from spawning, fueled by Breeze Rods.
- Added more Soulcopper Block variants to better match the vanilla ones.
Fixed #26
- Added the Soulcopper Burner
- This tool is crafted with Soulcopper can speed up Copper Oxidization
- Added an Energized variant of the Hoe.
- Added Excavators (AOE Dirt Harvesting Tools) for all of the tool variants.
- Updated the Raw Soulcopper Block's texture - it's much prettier now.
- Added JEI Integration with the Copper-Fueled Soul Campfire
- Added various tools and items from the mod into the loot tables for the new Trial Vaults
Legacy Upload of Forge 1.20.1 Version:
1.20.1 - 2.4.0 - Trails, Tales, and Tools Update
- Fixed a bug in the 1.20 port causing the plant fiber not to drop from grass when using knives
- Added an Energized Di-Emerald Knife - this was an oversight on my part, it was supposed to be in when knives released!
- Functions identically to all the other Energized tools, consumes FE and can be recharged via lightning strike
- Added Copper Tools
- Slightly slower than Iron Tools, same mining level, significantly more durability
- Added every vanilla tool variant as well as every Instrumentus tool variant
- This is to add parity with the next feature...
- Added Multiple Tiers of Brushes
- Wood, Stone, Iron, Gold, Diamond, Netherite, and Energized brushes!
- They all brush at the same speed, but have varying durability, all (except wood) better than the original variant.
1.20.1-2.4.1 / 1.20.1-2.4.2
- Fixes #12 Hammers do not AOE Harvest Properly
- Hammers now harvest based on the targeted blockface.
- Added a AOE Outline renderer for the hammers (may add this for other AOE tools in the future)
- Fixes #5 - Sickle is an overpowered weapon