All versions
mc1.20.1-1.1.0r
Release
Insurgents 1.1.0 (Release)9 months ago 235
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
FIRST (ACTUAL) CONTENT UPDATE
Patches, Changes and Additions:
- Added MG Insurgent (Inaccurate but quick fire rate, and more damage than Insurgents)
- Added Sniper Insurgent (100% Accuracy if the player is holding still, Large amount of damage, but slow fire rate. Damage will ignore a majority of what armor the player is wearing)
- Tweaked AK Distant Fire sound (added a fade out to make it sound better at a distance as if it’s outdoors instead of in a room.)
- Added New Impact Particles (For Sniper Insurgents Only)
- Tweaked More Spawns (All insurgents spawn a little less often as there are more, but when they do spawn, it’s in groups of 2-5 for regular insurgents instead of 1-4.)
Bug Fixes:
- N/A (There aren’t really any bugs that i’ve found)
Developer Notes:
- Updates will be coming slower as I just have too much to do. But I love working on the mod and I'm open to really adding anything. It just takes time. Sorry for taking so long, but here are some extra mobs to fight against. Oh, and thanks to “OddlyDelta” for the new weapon models. I just didn’t have time to make them myself but thanks to him I found courage to continue working on this update! If there is one thing I want to work on next, it’s making the types of insurgents spawn in groups. For example, a normal insurgent spawns, and then different types being the snipers and MG’s around that insurgent. I also want to attempt to add more customization for insurgents through gamerules or configs! Yes I hear you. I know you want configs. Thank you for playing my mod. Enjoy! <3 - Nolan (S0lfur)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4bgfIYJv:1fyiN2pI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4bgfIYJv:1fyiN2pI"
}

