Patches, Changes and Additions:
- Rounds fired by Insurgents do slightly more damage. (5 instead of 3 HP)
- Rounds fired by Insurgents now have a power of 1.25 as opposed to 1 so they travel faster and further at the expense of accuracy.
- Reverted back to the original targeting system so when a player attacks an insurgent outside of its view distance, they will fight back instead of panicking.
- Insurgents now target Zombies, Skeletons, Spiders, and Creepers.
- Slightly decreased the spawn weight of Suicide Insurgents from 1 to 0.5.
- Added glowing sparks to Suicide Insurgent Explosions to add more impact. (These look very nice in the dark while a thunderstorm is happening)
- Re-Added the 4 sticks for 2 oak planks recipe.
- Slightly increased the distance of which Insurgents would start targeting you. (Following range from 64 to 72) (Targeting/Tracking distance from 72 to 84)
- Increased the health of Insurgents from 20 to 26. (It feels that Insurgents are too easy to kill for how rewarding it is. Especially if there are only 1 or 2 of them grouped up.)
- Suicide Insurgents are no longer Invulnerable from Player Melee.
Bug Fixes:
- The sound of rounds fired by insurgents hitting the ground is no longer played globally. (When a round hits the ground further away [around 10+ block] you can no longer hear it as opposed to hearing every round that hits the ground all the time, no matter the distance. This is better for multiplayer because if you were to be in the render distance of where a round hits the ground but is being fired at someone else and not you, you would still hear it.) (These sounds now play locally as intended.)
- When Suicide Insurgents explode, The sound of the explosion can be heard as long as it is in your render distance. (This is so it overlaps the pre-existing explosion when you are close, and so you can hear Suicide Insurgents from way further away) (The sound is now played globally as intended.)
- Fixed an issue where the Explosion Dust’s Particle Position from Suicide Insurgents was more randomized than intended.
- Fixed an issue where the sound of the Suicide Insurgent’s Explosion wasn’t louder or quieter based on distance.
- Fixed an issue where sometimes the Suicide Insurgent’s Explosion sound wouldn’t play at all.
- Fixed a bug where the volume of Explosions would not scale with the volume of “Hostiles” from within the player’s settings.
On behalf of me being a goofball, I messed up a little bit and F'd up the tuning of the spawns!
- Increased the spawn rate of Insurgents
- Insurgents no longer Despawn (this is why it was messed up)
- Fixed Insurgents literally not spawning anywhere bc of the despawns
- Insurgents now spawn in smaller groups of 2-4 instead of 3-8 due to how many there were actually going to be if despawning was still enabled
Enjoy this now better version of the mod! :3
Future updates should be something along the lines of this:
- 0.8.0b - Structures
- 0.9.0b - Likely more enemies and more Structures
- 1.0.0r - (Not sure what to currently plan for release)
- Re-Added Suicide Insurgents (The texture of these fellas are also still placeholder with the “!” on their chest. I am going to change that into an actual bomb vest that is more apparent at long distances so you can tell if it’s a normal insurgent or a Suicide Insurgent before approaching.) (Suicide insurgents still work with the Physics Mod. I have chosen to not add special animations for them so they can still have epic ragdolls and explosions)
- Suicide Insurgents now Spawn Naturally.
- Insurgents and Suicide Insurgents can now spawn on Sand, Snow, and Terracotta. (They can spawn almost anywhere on the surface now) (They are also way more common in deserts/badlands as they are not super interesting biomes. Just know it is their territory so don’t be surprised if you get into a war with them when you arrive in the desert.)
- Insurgents no longer intentionally target each other when they accidentally hit one another.
- Insurgent Spawns are now way more common.
- Sandbags are now craftable (Use EMI or another mod to see the recipe. Sandbags have a high blast resistance and function as a type of sand)
- Rounds fired by insurgents can now break Glass and Glass Panes (Not Colored or Tinted as they function as bullet resistant glass, It also provides more incentive to craft tinted or colored glass as they are unbreakable by bullets).
- Insurgents can now also target Iron Golems, not just villagers.
- Insurgents now Break doors instead of just Opening them so Players/Villagers have a chance to run away.
- Insurgents can now spawn in dungeon spawners (Better be careful in those caves, there is no hiding underground anymore!)
- Insurgent Drops are now more common and rewarding! (1 Piece of iron [1 in 4], 2 Pieces of iron [1 in 4], Diamond Pickaxe [1 in 60], Netherite Scrap [1 in 90], Diamond and Golden Apple [1 in 50]. These are in place so Insurgents are more rewarding to fight!)
- Insurgents now drop 8 experience points (5 points for Suicide Insurgents) upon being killed. (Normal monsters drop around 5)
As always, thank you for playing my mod. I hope to release a kick ass trailer sometime soon! I hope you all watch and enjoy it! Love you all <3
WELCOME TO THE PREVIEW OF THE OVERHAUL!!!!
DON'T PLAY ON ANY OLD WORLDS WITH THIS UPDATE. IT'S A COMPLETE REMAKE!!!
- NOW REQUIRES GECKOLIB!!!!!
- Revamped all insurgent animations. (Walking, Firing, Death, and Idle)
- Insurgents can now spawn on terrain like other mobs
- Insurgents now have random loot that can be dropped
- Added more impact sounds for bullets hitting objects
- Slightly Decreased Insurgent Damage Output (Armor was previously able to make zero difference in a gunfight. Now Armor can help but it's not enough to be going in tanking hundreds of rounds. You can still relatively die quickly in Netherite armor if you play like you can tank rounds.)
- Insurgents are now more accurate
- Insurgents now have 20 Health instead of 12
- Insurgent Rounds travel slower
- Insurgents now try to stay closer to the target and start shooting at a closer distance than before.
- THIS MOD NO LONGER WORKS WITH PHYSICS MOD RAGDOLLS!(This is so the mod doesn't require more dependencies to look good, you can still use Physics Mod but there just won't be any compatibility with Insurgents as they are Geckolib models now.)
- Removed Structures (These are planned to also be Improved later.)
- Removed Security (There was no use for them. They MAY be added in the future depending on the feedback given)
- Removed Suicide Insurgents (They are going to get some love in the next update, starting with spawning naturally in deserts than then later on, a remake of their animations if needed.)
- Removed the crafting recipe to make wood from sticks (When testing, this doesn't make any meaningful changed. It is most likely going to be added back but I have forgotten to include it in this build as not only was it not at the top my priorities, it doesn't make that big of a difference in gameplay.)
Thank you for the long wait. I have started going to school once again and I am trying to find the time to bundle this into my schedule. Fear not though, updates will come quicker now that I am back!
-Added 3 more structures to preview for the HUGE update coming soon. (this is the last update until then, unless huge bugs need fixes) (all found in the desert) ;3
-Upon picking up AI_AK47 and AI_M4A1, they get deleted in your inventory. This is the only way to make sure the player does not pick up these supposed to be unobtainable items because bipeds and zombies in minecaft have a chance to drop their held item.
-Added Sandbags and Sandbag slabs
-Added Survival Friendly recipies for Sandbags and Sandbag slabs
-Fixed one too many bugs that shouldn't have been there in the first place...
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Added Teaser Structure “InsurgentHouse01” for the first big update (only spawns in deserts around every 20 chunks)
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Mobs no longer spawn naturally and can only spawn in structures.
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Added “InsurgentExplosionSize” gamerule to customize the explosion power of suicide insurgents. (Default Value of 5)
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Added a placeholder texture to “Suicide Insurgents” to differentiate from “Insurgents”
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Insurgents, Security, and Suicide Insurgents now ALL spawn much rarer.
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Insugents, Security, and Suicide Insurgents can no longer spawn below [Y level 63]. (This includes manual spawns like using eggs or commands, until I can figure out how to make the mobs spawn strictly on the surface)
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Fixed some audio issues.