2.1.0
Compatibility
Required content
Changes
Changelog V2.1.0:
Dev Note: Greetings everyone, a new major update is finally here! With tons a new features, revamps and content for the new port to 1.21.1 on NeoForge. This update was big and it may have some issues that I forgot, if that's the case, just let me know and I will fix as soon as possible.
- Desert Hall Revamped: Completely redesigned to match the aesthetic of the Shiraz Palace. It now features Trial Spawners, custom keys, and vaults—perfect for multiplayer adventures!
- The Foundry Overhaul: Now generates in the Nether with a distinct surface entrance for easier locating. Interior generation is now more linear, leading to highly organized rooms and hallways.
- Loot has been significantly buffed to make fighting through the hordes worth your while.
- Optional Integration: If L_Ender's 'Cataclysm' is installed, the structure will dynamically incorporate Ignited Revenants, Berserkers, blackstone pillars, and specialized dungeon blocks.
- The Aviary Integrated: Moved from the End to the Overworld to fix biome/generation quirks. It features a brand-new interior design, adapted loot, and integrated spawners.
- Plague Asylum: Re-architected with a smoother, more linear generation layout. Includes new rooms and a much larger area to loot and sneak around... you'll find out why soon enough.
- Global Spawner Rebalance: Fixed an issue where spawners had unbalanced cooldowns and massive mob counts. Resource consumption and spawn rates are now much smoother and fairer. 1.21 Trial Spawners & Vaults Integration:
- The Mining Complex now features its own custom key and vault mechanics.
- The Kisegi Sanctuary and Infested Temple have been upgraded with Trial Spawners and unique vaults/keys.
- Loot Overhaul: Rebalanced and improved loot tables for the Mechanical Nest, Heavenly's, Plague Asylum, and Mining Complex.
- Heavenly's Dependency Removed: Heavenly's can now generate without BetterEnd! It features a new default style to match Nullscape. If you have BetterEnd installed, it will seamlessly fall back to its original style.
- Optional Dependency: You can now install Loot Integration to automatically combine vanilla loot tables with all mod structures for maximum modpack compatibility.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uG4njWFR:iQXV20id"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uG4njWFR:iQXV20id"
}










