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25w01meteor
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Changes
Hello Again!
First off, thank you for 100 downloads! This is the first large milestone in the ongoing development in this mod, and it means a lot to me. Thank you all so much! Also, today marks the first day of the peak of the meteor shower known as the Perseids, with up to 150 meteors per hour in good conditions! The best time to view them is after midnight, so if you can, make plans to view them tonight to see a stunning sight! In honor of this spectacular event, this update is dedicated to the meteor shower. This contains some beta features, so I would advise not playing your cherished worlds with this update. If you want to still play your worlds, either stick with last month's update or wait for tommorow for an actual release. Now, on to the boring stuff:
Changes
- Added Asteroid Belt dimension, which generates similarly to the End, but it isn't as important
- Added Compacted, Double Compacted, Triple Compacted, and Quadruple Compacted Meteor Dust, Meteor Table, Meteorite Ore, and Meteorite Block
- Added Meteor Wand, Meteor Dust, Meteorite Ingot, Full Meteorite Gear, and Meteor Crusher
- Added Meteoric Belt Biome
- Added Perseid, a projectile that randomly falls from the sky every 7 ticks (~150/in-game hour!)
- Added two new gamerules concerning this projectile: perseidMeteorGriefing and perseidExplosionPower, which do exactly what they suggest: respectively, control whether Perseid explosions destroy blocks (default
false), and control how destructive the explosions are (default4)
- Added two new gamerules concerning this projectile: perseidMeteorGriefing and perseidExplosionPower, which do exactly what they suggest: respectively, control whether Perseid explosions destroy blocks (default
Discord Members
- Me, EvBe19
- ethbe20
If you want a shoutout too, join my Discord server! It's totally free, and you can always leave if you don't like it. You are able to suggest changes, report bugs, give feedback on my mod, and many other benefits as well!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ewepjCvc:3Z2s7tNd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ewepjCvc:3Z2s7tNd"
}

