All versions
1.0.5
Release
Into The Omniverse - v1.0.59 months ago 211
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
- added display case
- added normal watch
- added new faceplates
- reworked entire module system, any module can be placed anywhere
- alien syncing now just requires each watch in each hand, offhand watch will copy onto watch in main hand
- futureproofed display case, every watch (base evo and customs) should be compatible with it, if not and you're a dev DM me on discord to fix it
- fixed lid sounds being global instead of per player
- added customs support for watch to auto generate with (currently supports anur, omniextras, fangs of the night, godday's chromastone rework and aeroflame)
- added sils for godday's chromastone addon
- added sils for vakiu's aeroflame addon
- removed atomix from playlist generation
- removed humongasaur from playlist generation
- removed swampfire (evo) from playlist generation
- removed jetray (evo) from playlist generation
- removed chromastone (evo) from playlist generation
- added new tab for modules
- added in normal watch
- added in normal watch recipe
- organized lang file
- chrono configuration animation added
- added uniform button to power ui
- fixed glow being weird on ov watch (showing proto glow instead)
- battery reworked
- added new modules - battery, rgb, no mistransformation and mistransformation
- new recipes for every module, requires a blank module to start with
- OV unfiorms added for every usable evo alien plus big chill and echo echo WARNING!: do NOT use ov uniform option if any evo customs do not have it present
- minimum version is now 1.1.1 as to avoid the 1.1.2 glitches
- fixed carrying over aliens from one watch to the other
- rgb module may skip a bit, thats fine (its literally just rgb so who cares)
- added in new music disc - ov theme by pixelitomc
- added in recipe for ov theme by pixelitomc
- tweaked sounds and animations for smoother gameplay
- chrono configuration now only works on proto omnitrixes and will give you the actual 10k/proto back
- added a uniform button that when pressed will cycle between proto, 10k, recal and ov outfits - proto is default as thats what most customs have
- removed albedo
- will add back albedo… soon...
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:um30W0gE:h2273dCs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:um30W0gE:h2273dCs"
}

