- Improved path validation target blocks with ray casting and path node checks
- Fixed targeting behind one-thick unbreakable walls
- Introduced slight randomness to avoid unreachable target blocks
- Added check for better pathfinding to get closer to the target and stop the block break goal
- Implemented zombie idle check for block pathing
- Fixed block search on navigation nodes
- Added toggleable block pathing visibility for debugging
- Tweaked mining ranges
- Fixed mining range
- Fixed target check functionality
- Fixed issue with blocks being broken by the player during mining
- Added Netherrack to mineable blocks
- Optimized block search algorithms
- Added far-block search when no direct block is found (Work in Progress)
- Fixed bug related to Y-level block finding
- Added additional menu controls