Iron's RPG Tweaks

Iron's RPG Tweaks

Mod

Gameplay mechanic tweaks for combat/damage ticks, xp, durability, enchanting, hunger, and more

Client and server AdventureEquipmentFoodGame MechanicsMagicUtility

4,418 downloads
37 followers
Created8 months ago
Updated2 months ago

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Iron's Rpg Tweaks aims to add highly configurable mechanics to Minecraft that transform it into a more rpg-like experience, with modpacks in mind.

It is highly recommended and encouraged to play with Configured

This mod is split into modules, where each can be turned on or off at will via Server Config (per world).

Combat Module

The primary mechanic surrounding the Combat Module is the removal of damage ticks, or invulnerability frames, after a player or mob takes damage. This suits multiplayer, where multiple players are attacking, as well as modpacks with a heavy focus on attribute progression, such as any modpack with Apotheosis.

The combat module also enables the player to configure knockback, attack strength, and disabling non fully-charged attacks.

XP Module

The simple purpose of the XP module is to replicate a souls-like death experience (no pun intended) in Minecraft. Now upon death, you will leave an XP Catalyst behind instead of spewing only a part of their levels onto the ground. Returning to it and claiming it rewards the player with 100% of their lost XP. It will also ignore keepInventory (configurable) in order to renew the stakes of death, even with keepInventory on.

Enchanting Module

The Enchanting Module aims to mystify enchantments once again. Now, upon finding enchanted gear from looting any chest or killing a mob, the enchantments are hidden -- stowed away in their original language -- until they can be identified by the player.

Enchanted items can be identified several ways.

  1. Using a Scroll of Identification over the item in your inventory (craftable)

  2. Equipping the item if it is armor (at your own risk)

  3. Right-clicking on an enchanting table with the unidentified item (configurable)

Durability Module

The Durability Module is a major quality of life mechanic and utility. It disables vanilla durability usage, and instead replaces that mechanic with durability loss on death of your equipped items.

Hunger Module

The Hunger Module is a major quality of life mechanic and utility. It removes vanilla hunger, instead making food directly heal you. It also offers config options over natural regeneration, food and potion stack sizes, and more!

Looking for a great RPG mod to use this alongside? Check out Iron's Spells 'n Spellbooks

IronsSpellsNSpellbooks

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Project members

iron431

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Technical information

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ARR
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Server side
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