2025.06.08 // Made some slight adjustments to the default config values to further balance things. Re-ordered the stalker's priorities - the stalker will now prioritize opening doors/gates/trapdoors before breaking them.
2025.05.30 // Update 1.2.6 // Finally got around to updating the mod for 1.19.2. Added a few new options to the config that allows users to adjust the chance of the stalker spawning when the player joins the world (default is 80%), if the stalker is able to despawn (default is true), and if so - how many ticks the stalker can exist for before despawning (default is 12000 ticks, or half a minecraft day). The mod will roll for a chance for the stalker to spawn again after a full minecraft day has passed if the stalker is configured to despawn.
2025.05.14 // Update 1.2.6 // Added a few new options to the config that allows users to adjust the chance of the stalker spawning when the player joins the world (default is 80%), if the stalker is able to despawn (default is true), and if so - how many ticks the stalker can exist for before despawning (default is 12000 ticks, or half a minecraft day). The mod will roll for a chance for the stalker to spawn again after a full minecraft day has passed if the stalker is configured to despawn.
2025.05.08 // Update 1.2.6 (Alpha Release) // Added a few new options to the config that allows users to adjust the chance of the stalker spawning when the player joins the world (default is 75%), if the stalker is able to despawn (default is false), and if so - how many ticks the stalker can exist for before despawning (default is 12000 ticks, or half a minecraft day). The mod will roll for a chance for the stalker to spawn again after a full minecraft day has passed if the stalker is configured to despawn.
2025.05.07 // Update 1.2.5 // New pass at attempting to resolve the duplicate entity spawn issue. The goal is to only have one stalker entity at all times. Thank you for checking out my mod!
2025.05.06 // Update 1.2.4 // Added the ability for the entity to climb ladders (if it doesn't break them, haha). The entity also moves faster in water/lava and there's a config option for logging. For some reason, the entity started duplicating again as I was working on the previous update, so there's a fix in place to (hopefully) resolve this. As always, thank you for trying my mod - and please let me know if you have any feedback!
2025.03.31 // Update 1.2.4 // Re-implemented the block breaking config option, as I kind of missed it, but reduced the hardness threshold. Also added a more robust existing stalker check to help to prevent multiple stalkers from spawning - hopefully this helps! As always, thank you for checking out my mod!



