All versions
1.2.0
Release
Item Despawn To What 1.2.06 months ago 27
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Server-side
Client and server
Changes
New Features
- Convert to World effect:Added world effects such as arrow rain, explosions, lightning, weather adjustments, etc.
- Convert to Experience Orb:Items can now be converted into experience orbs.
- Tag Support:
itemIdfield now supports using item tags, and catalyst items now support tags as well. - TOML Global Configuration:Added a server-side TOML configuration file. The following parameters can now be adjusted:
- Tick interval between each lightning strike
- Tick interval between each explosion
- Tick interval between each arrow
- Tick interval between each loop of block placement tasks
- GUI Additions:Added red border highlighting for invalid input fields, added tooltips to buttons, and optimized the GUI layout.
- Oversized JSON Packet Splitting:Added a packet splitting strategy for saving oversized JSON strings when sending packets.
Changes
- Removed the button entry on the main game page.The GUI must now be opened via the
/conversion_configedit command or a shortcut key (singleplayer only), to avoid various issues caused by the server not being started. - Renamed
Convert to EntitytoConvert to Mob, now only supports mobs that inherit from the Mob class. - Conversions of the form
n * starting item -> m * resultare now supported. - Block placement now supports switching placement shapes (circles, squares; spheres, cubes).
Fixes
- Fixed a series of bugs on multiplayer servers.
新增
- 转化为世界事件:添加了箭雨、爆炸、闪电、天气调整等世界效果
- 转化为经验球:现在可以将物品转化为经验球了
- 标签支持:
itemId字段现在支持使用物品标签,催化剂物品现在支持使用标签 - TOMl 全局配置:新增服务端 TOML 配置文件,目前可调整以下参数:
- 闪电每次之间的间隔 tick 数
- 爆炸每次之间的间隔 tick 数
- 箭矢每支之间的间隔 tick 数
- 方块放置任务每圈之间的间隔 tick 数
- GUI 新增:为非法输入框添加了红框高亮提示,为按钮添加了提示信息,优化了GUI排版
- 超长 JSON 分包:添加了发包保存 JSON 时超长字符串的分包策略
变化
- 移除了游戏主页面按钮入口,现在必须通过
/conversion_config edit命令或快捷键(仅单人模式)打开 GUI。为了避免服务端未启动造成的各种问题。 - 现在把 转化为实体 修改为 转化为生物 ,只支持继承自Mob类的生物
- 现在支持
n * 起始物品 -> m * 结果的转化了。 - 方块放置现在支持切换放置形状(平面圆形、方形,立体球形、正方体)
修复
- 修复多人服务器上的一系列bug
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hT55cSHr:cQzYiM7J"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hT55cSHr:cQzYiM7J"
}

