Tags
Creators
Details
All versions
1.21.11-b18
Release
Item Editor - Component & NBT 1.21.11-b184 months ago 701
Compatibility
Minecraft: Java Edition
1.21.11
Platforms
Fabric
Quilt
Supported environments
Client-side
Required content
Any compatible version
Any compatible version
Changes
build-18
- Added a new Raw Editor autocomplete system with more dynamic registry-aware suggestions, smarter templates, and better raw item data handling.
- Added/expanded editors for missing components:
debug_stick_statedyejukebox_playablepotion_duration_scaleprovides_banner_patternsprovides_trim_material
- Improved Instrument / Audio Data:
- Added picker support for Instrument ID.
- Added editable fields for description, sound event, use duration, and range.
- Improved Combat-related components:
- Moved combat behavior into its own Combat category.
- Added a clearer Kinetic Weapon section.
- Added Tool Rules editing.
- Renamed Block Attacks to Blocks Attacks and shortened its field labels.
- Moved damage-related fields out of Components into the Combat area.
- Improved boolean component controls:
- Consumable Has Consume Particles now supports True / False / Unset.
- Enchantment Glint Override now supports True / False / Unset.
- Equippable Dispensable, Swappable, and Damages on Hurt now support True / False / Unset.
- Piercing Deals Knockback now supports True / False / Unset.
- Potion effect Show Particles and Show Icon now support True / False / Unset.
- Improved item picking:
- Charged Projectiles Projectile Item ID now supports Pick from Storage.
- Container Metadata Lock Item ID now supports Pick from Storage.
- Fixed Pick from Storage returning stale/empty values in editor fields.
- Fixed Container Loot Table picker not returning selected values.
- Improved Potion Data:
- Added potion duration scale editing.
- Renamed Visible to Show Particles.
- Fixed Suspicious Stew “Stew Effect” button text overflow.
- Improved General tab:
- Custom Model Data now supports multiple values.
- Visual Overrides now uses Enchantment Glint Override naming.
- Improved UI and layout:
- Item Editor now respects Minecraft’s own blur option.
- Reduced button overflow across component sections.
- Improved picker/storage button layout.
- Improved compact layouts for repeated list controls.
- Cleanup:
- Removed obsolete hardcoded schema resources.
- Reduced duplicated/dead code in several UI and raw editor paths.
- Kept local tests and plans out of public commits.
- And many other changes which i totally forgot.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FFDotM4D:Ovc8tfrs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FFDotM4D:Ovc8tfrs"
}

