Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Got tired of the old default collection of enchantments in Minecraft? Want to explore a whole new world of possibilities involving those little magic books? You just found what you were looking for!
This datapack adds a ton of enchantments to the game, more specifically 55 new enchantments.
Enchantments
Aerodynamic - Elytras - II - During flight, decreases the gravity of the wearer.
Arcane - Axes, Swords - III - Increases the amount of experience points dropped by a mob when killed
Armored - Elytras - IV - Makes the elytra give armor points when worn.
Curse of Attention - Armor - I - Treasure - Every neutral mob (bees, endermen, iron golems, wolves) gets aggressive towards the wearer.
Barrier - Shields - III - Treasure - Blocks the projectile closest to the user, blocking more projectiles per second according to the level of the enchantment.
Beheading - Axes - III - Treasure - Entities like zombies, skeletons, piglins, wither skeletons, creepers and their variants have a small chance to drop their head when killed.
Blazeborn - Crossbows - I - Transforms regular arrows into 3 blaze fireballs that fire consecutively.
Bloodlust - Axes - II - Regenerates a small amount of life from the attacker upon hitting a living entity.
Clear Sight - Helmets - I - Grants the wearer night vision in dark places, along with making them immune to blindness and darkness.
Curse of Concealing - Any enchantable item - I - Treasure - Hides the item's tooltip.
Cushion - Elytras - IV - Makes the wearer take less damage from falling or hitting a wall with the elytra.
Cyclone - Maces - I - Has a small chance to give the attacker a wind charge upon each hit.
Double Jump - Boots - II - Treasure - The wearer is able to jump while in-air upon sneaking.
Ender - Chestplates - I - Treasure - Upon being hit, the wearer teleports to a random block nearby.
Evoking - Maces - I - Treasure - Smash attacks summon a ring of evoker fangs around the hit entity.
Flammable - Crossbows - I - Transforms regular arrows into firework rockets.
Curse of Fragility - Any breakable item - II - Treasure - Makes the cursed item break faster than regular.
Freezing - Bows - I - Shoots freezing arrows instead of regular ones, which apply slowness to the target.
Frenzy - Axes, Swords - I - Increases attack speed after each consecutive hit.
Curse of Fright - Helmets - I - Treasure - Gives weakness and slowness to the wearer upon being hit, along with dealing damage if in the dark.
Frost Aspect - Swords, Axes and Maces - II - Applies slowness to the targed and deals more damage to fire-based mobs or while in cold biomes.
Frost Protection - Armor - IV - Makes the wearer take less damage from freezing.
Heavy Feet - Boots - I - Upon hitting the ground after falling from at least 7 blocks, creates a small explosion, damaging entities around.
Homing - Crossbows - I - Treasure - Shoots homing missiles instead of arrows, focusing on mobs instead of players.
Curse of Ineffectiveness - Armor - II - Treasure - Causes the armor to give less armor points than it's supposed to.
Curse of Infesting - Pickaxes - II - Treasure - Breaking stone-like blocks has a small chance to spawn a silverfish, the same applies to endstone-like blocks and purpur blocks, but with endermites instead.
Intimidation - Helmets - II - Attacking an entity has a small chance to inflict weakness and mining fatique to them, the same applies if the entity attacks the wearer, but with a larger chance.
Last Leap - Boots - I - Falling into the void in the End dimension will launch the user up into the air, consuming an amount of durability.
Launching - Maces - I - Treasure - Hitting an entity on the ground will throw them up into the air, hitting an entity that is in-air will massively increase knockback.
Lethal - Axes, Swords - II - Each hit has a small chance of dealing more damage.
Curse of Limitation - Tools - III - Treasure - Decreases both block and entity interaction range while held.
Magic Protection - Armor - IV - Increases protection against magic such as wither, potions, thorns or sonic boom attacks.
Magma Walker - Boots - II - Causes lava to turn into magma, which turns back into lava after a few seconds.
Metamorphosis - Tools - I - Treasure - Transforms the tool into a sword, pickaxe, axe, shovel or hoe, depending on the user's current action, but still keeps the same durability of the item that was initially enchanted.
Midas - Hoes - II - Treasure - Has a small chance to transform carrots into golden carrots when harvested and apples into golden apples when breaking leaves.
Momentum - Axes, Swords - III - Increases attack speed.
Panic - Leggings - II - Applies speed to the wearer after being attacked.
Penetration - Axes, Swords - III - Attacks ignore armor partially.
Propulsion - Maces - II - Upon hitting a block, creates a wind charge explosion that throws nearby entities up into the air in exchange of some durability.
Reach - Tools - III - Increases both block and entity interaction range when held.
Replanting - Hoes - I - Automatically replants harvested crops if the player has the needed item to plant it.
Curse of Revealing - Armor - I - Treasure - Applies glowing to the wearer.
Scorching - Tridents - I - Ignites the trident when thrown and ignites the target when hit.
Sea's Blessing - Tridents - I - Treasure - Gives conduit power to the user when held in water.
Shockwave - Maces - I - Treasure - Creates a shockwave after a smash attack, going outwards from where the target was hit.
Sifting - Shovels - II - Breaking blocks such as dirt, sand, gravel and their variants has a chance to drop extra loot you wouldn't normally get.
Curse of Sluggishness - Armor - I - Treasure - When worn, decreases the user's movement speed.
Sturdy - Armor - III - Increases knockback resistance when worn.
Supersonic - Crossbows - I - Treasure - Transforms regular arrows into a warden's sonic boom attack, penetrating every block except for wool.
Thunder - Maces - I - Treasure - Upon causing a smash attack, summons a lightning bolt at the target.
Tide - Tridents - I - Treasure - Causes a water explosion at the target after being hit from a thrown trident.
Trampoline - Boots - I - Increases the wearer's jump strength as well as making them bounce when hitting the ground.
Unveil - Helmets - II - Treasure - Allows the user to see invisible entities.
Vitality - Chestplates - V - Gives the user more hearts when worn.
Wanderer - Boots - III - Makes the wearer walk faster on terrain-type blocks, such as grass, dirt, path or stone.