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Get a trophy when killing a mob. All vanilla and modded entities are supported.

This mod also lets you define your own trophies and hand then out as quest rewards.

You can make a trophy for any entity and any item in the game including modded ones. By default, trophies have a configurable chance to drop from mobs when killed by a player. This behavior can be disabled for you to control how the players acquire trophies, either by adding your own recipes or use a mod like FTB Quests to give out custom trophy items.

A trophy is made with a trophymanager:trophy item and a number of NBT tags. In the creative menu you can find all the vanilla mobs as trophies, but you are encouraged to create your own to fit the style of your pack.

Here's an example of the NBT required for a trophy with a wooden hoe

{
    "TrophyType": "item",
    "TrophyItem": {
        "id": "minecraft:wooden_hoe"
    },
    "Name": "Super Hoe Trophy"
}

and an example of a big creeper

{
    "TrophyType": "entity",
    "TrophyEntity": {
        "entityType": "minecraft:creeper"
    },
    "Scale": 2.0,
    "Name": "Creeper Trophy"
}

You can also choose the base block

{
    "TrophyType": "entity",
    "TrophyEntity": {
        "entityType": "minecraft:wither"
    },
    "OffsetY": 0.8,
    "BaseBlock": "minecraft:diamond_block",
    "Name": "Wither Trophy"
}

"Scale" and "OffsetY" are optional and defaults to 0.5 for both.

By default, the trophy base can be changed by right clicking with any slab block. The list of blocks you can use as base blocks is defined in the block tag trophymanager:trophy_base

Example of a give command

/give <player> trophymanager:trophy{ "TrophyType": "entity", "TrophyEntity": { "entityType": "minecraft:wither" }, "Scale": 0.75, "OffsetY": 0.25, "BaseBlock": "minecraft:quartz_slab", "Name": "Wither Trophy" }

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LobsterJonn

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