All versions
2.0.0-beta.1
Beta
Journey to Immortality 2.0.0-beta.12 days ago 19
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Changes
Beta 1
- Pinned the mod to Minecraft 1.21.1
- Added fork choices to Bronze Bone Tempering and Spirit Eye Contemplation
- Reworked arts into main arts (cultivation and Body) and auxiliary arts (Spiritual, Secret)
- Added five Magic arts in five volumes from Condensation to Completion: Geng Metal True Canon, Azure Wood Longevity Art, Profound Water True Sutra, Great Sun True Fire Art and Thick Earth Bearing Art
- Added four Sword arts in five volumes: Gengjin Sword Canon, Azure Essence Sword Art, Cold Spring Sword Art and Burning Heaven Sword Art
- Added the Bright King Art (Body) and the Great Expansion Art (Sense), which carry Body and Sense to Incarnation
- Added unlock points: from Foundation each stage opens rows at 0%, 30%, 60%, 90%, 100% and 110%
- Added three-way forks that grow with fork bonus and fork mastery
- Added technique power ranks 1–9
- Added technique trees: technique boxes on every art, comprehended in meditation with insight and materials
- Added insight of ten types, the Comprehension stat and sudden enlightenment
- Added technique mastery: Entry, Minor Success, Major Success and Perfection
- Added forgetting techniques for half their insight back
- Added two technique hotbars: C for your cultivation art and X for Body, Sense and secret arts
- Added the starter arts' fourth techniques: Golden Light Shield, Thorn Burst, Mist Veil, Flame Armour and Earth Wall
- Added Virtuoso techniques: Giant Sword, Thousand Blades, Wood Escape, Hundred Flowers Miasma, Ice Spear, Ice Rain, Fire Bird, Fire Snake, Quicksand and Earth Prison
- Added Nascent Soul techniques: Golden Sword Wheel, Myriad Wood Cage, Profound Ice Seal, Fire Dragon and Mountain-Moving Art
- Added Voidbreak techniques and the five divine thunders
- Added Soul Manifestation, Gathered Origin Qi and Sense Origin Qi
- Added secret arts learned from jade slips: Blinking Sword Method, Luo Yan Step, Earth Escape and Blood Shadow Escape
- Added fusion techniques
- Added Art Power, Technique Range, Elemental Control, Origin Draw, Elemental Penetration, Elemental Resistance, Elemental Absorption, Natal Bonus, Sword Splitting, Mastery Gain, Inedia and Manifestation Strength
- Added art volumes, jade slips and Stele Rubbings to structure loot
- Added Refining: Spirit Iron Ore, Gengjin Ore, Star Iron Ingots and the Refining Table
- Added artifacts: Spirit Tool, Treasure and Spirit Treasure, in nine stages that grow with use and break through at the Refining Table
- Added artifact elements, quality, retempering and Refining Proficiency
- Added binding and the natal treasure
- Added arts for blades, shields and bells
- Added the treasure case (Sneak + C), kept on death
- Added sword mode for Sword arts: Sword Stream, Fusion, Qi Slash, Threads, Rain, Formation, Barrier, Prison and Tempest, flown as real swords with Sword Splitting copies
- Added Sword Control for everyone else
- Added artifact flight: standing on your sword
- Added named treasures: the Heaven-Controlling Vial, the Green Bamboo Bee Cloud Swords, the Wind-Thunder Wings, talisman treasures, the Void Heaven Cauldron, the Azure Flood-Dragon Banner and the Sky-Covering Bell
- Added method scrolls for forging named treasures
- Added the Refining tab
- Added ores, materials and artifacts to structure loot
- Added protective spirit light: it soaks blows with qi and shatters when your qi runs low
- Added the realm gap: lower realms barely touch your light
- Added five-phase counters
- Added ranked beasts with elites, beast cores and two beast arts for each kind
- Added Sense Spike (Sneak + R), which can interrupt a beast's art
- Reworked spirit stones to flow in slowly during combat
- Reworked the Foundation breakthrough: take Foundation Establishment Pills one at a time and gather the mist
- Reworked the Virtuoso breakthrough: force the liquid qi into a core, with qi purity and dispersing the qi
- Added core quality
- Added the Nascent Soul breakthrough: the core-breaking ritual, the inner demon and condensing the soul
- Added the Incarnation breakthrough: weaving the cloud of origin qi down in the generating cycle
- Added running the circuit for breakthroughs past Incarnation
- Added the Nine-Curve Spirit Pill and the Devil Origin Pill
- Added the dantian space (Y while meditating), which shows your dantian as it grows
- Reworked breakthroughs to take place inside the dantian
- Added building and storage in the dantian space from Nascent Soul
- Added the nascent soul: leaving the body (N), fleeing on death, taking a new body and the prepared body
- Added true death from Nascent Soul, which resets your realm's progress
- Added sitting cross-legged while meditating
- Added the Seclusion Cushion, the seclusion forecast, the seclusion montage and the emerge summary
- Added four grades of spirit stones that refill qi and fuel seclusion
- Added five ageing herbs with wild patches, and Heaven Thunder Bamboo
- Added the Spirit Furnace with its 1.0 model
- Added pill quality and Alchemy Proficiency
- Added Qi Gathering, Spirit Recovery, Healing and Foundation Establishment Pills
- Added diminishing returns on pills and backlash from pills above your realm
- Reworked flight with momentum and Hover, Cruise and Escape modes (V)
- Added flight poses, trails, wind, camera tilt and a qi platform when you stop in mid-air
- Added escape light from Virtuoso
- Added the aura: hidden at rest, shown when meditating, casting, flying, breaking through or fighting
- Added light effects for breakthroughs, meditation and techniques
- Added Display Qi (H) and spiritual pressure (J)
- Reworked every menu into one themed style with draggable scrollbars
- Reworked the HUD with gliding bars and toasts
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GuCG4oTq:9wzuH3Ti"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GuCG4oTq:9wzuH3Ti"
}

