Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details
Have you ever wanted to have a smart super lethal unbalance infinite ammo sentry? No? Well here it is.
With Js turretâ„¢ you can now terrorise your friends in a way smarter and way more targetable manner. Just place one down write some simple code in java script insert the code into the turret and let her rip.
With one single barrel and a fire rate of sixty shots per minute which all do an untested amount of damage she's a real threat to anyone. All you have to do is to write some basic code to target that one friend and you're good to go (or just copy the code from below).
Code
for (const target of entities) {
if (target.name === "YourFriend") {
block.lookAt(target.position.x, target.position.y, target.position.z)
block.shoot();
}
}
The crafting recipie is this
To insert the written code you can paste it into a book and quill and right click the turret block with it. All pages of the book will be combined and put one after the other.
Available Javascript functions
All of these functions are only available through the block
structure.
lookAt(number x, number y, number z)
Makes the barrel look at a given coordinate.
Example:
block.lookAt(0, 1, 0);
shoot()
Shoots in the direction of the current facing.
Example:
block.shoot();
getPosition() -> Vec3dJS
Should return the position of the block with the Vec3dJS
struct which contains x
, y
, z
Example:
const pos = block.getPosition();
rotatePitch(number degrees)
Rotates the turrets pitch by the given degrees.
Example:
block.rotatePitch(1);
rotateYaw(number degrees)
Rotates the turrets yaw by the given degrees.
Example:
block.rotateYaw(1);
In addition to these functions you have access to a list of near by entities with the entities
const.
The entities
const is a list of MinecraftEntity
which is a structure with these values:
Vec3dJS position
The position of the entity in the Vec3dJS
struct which contains x
, y
, z
String type
The entity type.
Example: entity.minecraft.player
String name
The name of the entity. This is either the player name or the entities name when renamed with a name tag. If neither of those are the case it is just the entity times name. Example: Squid
or for items Slimeball
or for players just the player name.