What's new in Keepers of the Stones II version 1.0.3?
- Updated visual effects for the lightning element
- Slightly enhanced metal abilities to compensate for slow weapons
- The efficiency of the blood master's abilities has been improved
- The Call of the Past record now gives the power lock effect while in the hands
- Added arguments for the pw command - reset, master_effect_duration and recharge_time
- Some add-ons designed for earlier versions of the mod (1.0.0-1.0.2) may not work on this version
- [API] Colorful Powers API has been updated to version 20
- [Bugfix] Fixed a bug where when the stone next to the keeper's box was activated, the game would freeze
- [Bugfix] Fixed a bug where items in vaults could rotate quickly when placing the same blocks next to each other
- [Bugfix] Fixed bugs related to ocean stone
What's new in Keepers of the Stones II version 1.0.3 Release Candidate 1?
- [Bugfix] The pw command with master_effect_duration and recharge_time arguments is no longer executed with config enabled
- [Bugfix] Fixed a bug where zero values in the config could be reset when re-entering the world
What's new in Keepers of the Stones II version 1.0.3.2?
- Updated visual effects for the lightning element
- Slightly enhanced metal abilities to compensate for slow weapons
- The efficiency of the blood master's abilities has been improved
- The Call of the Past record now gives the power lock effect while in the hands
- Added arguments for the pw command - reset, master_effect_duration and recharge_time
- [API] Colorful Powers API has been updated to version 20
- [Bugfix] Fixed a bug that could cause the functionality of the stones to break when switching from version 1.0.2 to 1.0.3.1
What's new in Keepers of the Stones II version 1.0.3.1?
- Some add-ons designed for earlier versions of the mod (1.0.0-1.0.2) may not work on this version
- [API] Colorful Powers API has been updated to version 19
- [Bugfix] Fixed a bug where when the stone next to the keeper's box was activated, the game would freeze
- [Bugfix] Fixed a bug where items in vaults could rotate quickly when placing the same blocks next to each other
- [Bugfix] Fixed a bug that caused the ocean stone to fail to merge with other stones when deactivating
Known bugs: Players may experience bugs related to NBT tags. Use the mod on servers at your own risk!
What's new in Keepers of the Stones II version 1.0.2?
- Backported to Forge 1.20.1
- [Bugfix] Fixed a bug related to the wrong direction of the knockback when using the first ability of the air stone
- [Bugfix] Fixed the texture of the Crystal Master's armor
What's new in Keepers of the Stones II version 1.0.0?
Changes regarding the first part of the Keepers of the Stones mod
- All the stones have been reworked
- Added the ability to combine up to 3 stones
- Abilities are no longer in the inventory, but in the ability wheel
- Added two bosses - energium golem and cursed keeper
- Fully reworked ores
- Weapons are now in 3D format
- Many other interesting innovations and changes
What's new in Keepers of the Stones II version 1.0.0 Release Candidate 1?
- [Bugfix] Fixed a bug that caused incorrect animations when using two-handed weapons with the Better Combat mod
- [Bugfix] Fixed a bug with recharging the darkness stone
- [Bugfix] Fixed a bug that caused the eternal power lock effect
- [Bugfix] Fixed the range of melee abilities
- [Bugfix] Fixed a bug where power transfer spent star points on active elemental masters
- [Bugfix] Fixed a bug where mushrooms were not placed freely by mushroom masters
What's new in Keepers of the Stones II version 1.0.0 Pre-Release 4?
- The cleansing ability now removes the same effects as the totem of undying
- [Bugfix] Fixed a visual bug with the icon of the first teleportation ability when power blocked
- [Bugfix] Fixed bugs with the visualization of tornado element abilities
- [Bugfix] Fixed a bug that caused the poison pit to take damage
- [Bugfix] Fixed a bug that caused the transfer of dark power to work on players who have three active stones
- [Bugfix] Fixed a bug where mushrooms could cause negative effects for amber and golden dust masters if they have the mushroom element active
- [Bugfix] Fixed bugs with incorrect operation of passive abilities of elements when using amber stones and golden dust
- [Bugfix] Fixed a bug where cleansing the poison master did not remove some negative effects
What's new in Keepers of the Stones II version 1.0.0 Pre-Release 3?
- Added new music to the cursed forest biome - Mystery of the Cursed Forest
- The scary sounds of the cursed forest are now only played on mood
- The keeper's box can now be unlocked using the pw command
- [Bugfix] Fixed a bug that caused stone activation and deactivation animations to not synchronize between players
- [Bugfix] Fixed a bug that prevented player animations from playing in the first person
What's new in Keepers of the Stones II version 1.0.0 Pre-Release 1?
- [Bugfix] Fixed a bug where the core of an energium golem could break unbreakble blocks
- [Bugfix] Fixed a bug that caused hypnosis to not be removed after death
- [Bugfix] Fixed a bug with missing tooltips in the master of darkness wheel
- [Bugfix] Fixed a bug that caused water particles to appear when lava hit an entity
- [Bugfix] Fixed a bug that could cause the third ability to attract an amber master with the space element in positions 2 and 3
- [Bugfix] Fixed a bug where the second ability of the explosion wizard could be used on non-living entities
- [Bugfix] Fixed a bug that caused the effect of power lock to not be removed from the player after destroying the ice
- [Bugfix] Fixed a bug where you couldn't activate a stone after dying with a battery
What's new in Keepers of the Stones II version 1.0.0.47?
- Added new elements - golden dust and darkness
- Added new gamerule - choiceStoneWhenEnterTheWorld
- Teleportation stone abilities have been reworked
- The power lock effect now blocks the buff effects of stones
- The explosion of the third lightning and explosion abilities has been slightly reduced
- Added missing crafting recipes
- [Bugfix] Fixed a bug where the core of an energium golem could break unbreakble blocks
- [Bugfix] Fixed a bug that could cause bosses and knights to get into boats and minecarts
- [Bugfix] Fixed a bug that caused the abilities of the time stone to be mixed up
- [Bugfix] Fixed a bug that could cause a atomic bomb to be used for grifering, even if a defense was installed
- [Bugfix] Fixed bugs related to the air stone
What's new in Keepers of the Stones II version 1.0.0.46?
- Added new element - mind
- Added ambient sounds in Cursed Forest
- Added some missing crafts
- The Cursed Keeper's abilities now depend on chance
- Reduced damage to the Energium Golem
- The chance of ore generation in the world has been changed
- Improved loot tables in vaults
- [API] Colorful Powers API has been updated to version 17
- [Bugfix] Fixed a bug that caused the raw energium block
- [Bugfix] Fixed bugs related to the cursed castle
What's new in Keepers of the Stones II version 1.0.0.45?
- Added new element - form
- Added final boss - Cursed Keeper
- Added a structure - Cursed Castle
- The cursed forest is now generated in the overworld
- To unlock the Keeper's box, you need to defeat the final boss
- Luck Coin now gives a luck effect while in the player's inventory
- Added new achievment - Grant your power
- The configuration files are working again
- [Bugfix] Fixed bugs related to the spirit
- [Bugfix] Fixed a bug where when the spirit stone was active, it was impossible to use multiple stones
- [Bugfix] Fixed a bug that caused the master effect to disappear when activating an undying totem
- [Bugfix] Fixed a bug that caused milk to not work when the master effect was active
What's new in Keepers of the Stones II version 1.0.0.44?
- Added new element - spirit
- Added new mob - cursed squire
- Added sounds for cursed knight
- Energium and cursed vaults now display the most valuable item you can get
- The bar animation in the battery charger is now smoother
- [Bugfix] Fixed a bug that caused the end portal and other blocks to be replaced with magma
What's new in Keepers of the Stones II version 1.0.0.43
- Improved the AI of the Cursed Knight
- The pointless reloading of bows has been removed
- [API] Colorful Powers API has been updated to version 16
- [Bugfix] Fixed damage from the Smoke Master's musket
- [Bugfix] Fixed the sound of the musket
- [Bugfix] Fixed a bug where water could spill using the ability in Nether
- [Bugfix] Fixed a bug that caused the lava surface to break bedrock
- [Bugfix] Fixed a bug where it was possible to activate more than 3 stones