Added:
- Crafting recipe for Jiminy's Journal book if using Patchouli.
- Shadow, Mega Shadow and Gigas Shadow can be pulled from the ground when water is casted uppon them, giving 10 ticks of iframes.
Fixed:
- Patchouli integration not working.
- Shooting Star texture not being used.
- Prevented a crash if drive forms somehow bug and not fully unlock.
- Werid issue with Pauldrons holding unbreakable armor.
Changed:
- Simplified and reduced foreteller armors crafting recipe cost
- Slightly nerfed since they are easier to obtain now.
Fixed:
- Command Menu not changing based on its config screen.
- Synthesis deposit materials being blocked if you only had materials in the synthesis bag but not in the inventory.
- Blizzaza being fire type for the explosion radius.
Changed:
- Simplified and reduced foreteller armors crafting recipe cost
- Slightly nerfed since they are easier to obtain now.
Fixed:
- Command Menu not changing based on its config screen.
- Synthesis deposit materials being blocked if you only had materials in the synthesis bag but not in the inventory.
Added:
- Tamed mobs level up with the player
- Config option to disable changing the mob name to show the level
- Config option to set the starting recipes
Fixed:
- Some messages missing text with JourneyMap (possibly other mods) installed
Changed:
- Music in KK dimensions will now play in creative mode
- Synthesis materials are now registered via a tag "kingdomkeys:synthesis/materials" so with a datapack any item can be used in a recipe so long as it is added to this tag
- Organization weapon unlocks are now data driven through tags "kingdomkeys:organization/membername" e.g. "kingdomkeys:organization/axel"
- JSON data loading has been optimised and as a result should be a bit faster
- Castle Oblivion room types, floor types and room structures are now data driven and the next floor will generate when reaching the end of the current floor however, Castle Oblivion is still very much work in progress so please pretend it doesn't exist yet otherwise we might need to re:chain some memories...
Added:
- Tamed mobs level up with the player
- Config option to disable changing the mob name to show the level
- Config option to set the starting recipes
Fixed:
- Server config not loading
Changed:
- Music in KK dimensions will now play in creative mode
- Synthesis materials are now registered via a tag "kingdomkeys:synthesis/materials" so with a datapack any item can be used in a recipe so long as it is added to this tag
- Organization weapon unlocks are now data driven through tags "kingdomkeys:organization/membername" e.g. "kingdomkeys:organization/axel"
- JSON data loading has been optimised and as a result should be a bit faster
- Castle Oblivion room types, floor types and room structures are now data driven and the next floor will generate when reaching the end of the current floor however, Castle Oblivion is still very much work in progress so please pretend it doesn't exist yet otherwise we might need to re:chain some memories...
Changed:
- Pauldrons functionality changed completely:
- All armour can now be summoned via pauldron
- Pauldrons now have an inventory with the 4 armour slots accessible by right clicking while holding it
- Armour that takes damage while summoned will also take damage within the pauldron and therefore can break
- Armour can be summoned without filling all 4 slots
Fixed:
- Fix wrong tags for frost and pulsing ore
- Fix sword enchantments not showing up
- Pauldrons functionality changed completely:
- All armour can now be summoned via pauldron
- Pauldrons now have an inventory with the 4 armour slots accessible by right clicking while holding it
- Armour that takes damage while summoned will also take damage within the pauldron and therefore can break
- Armour can be summoned without filling all 4 slots
Changed:
- Synthesis submenus are only accessible if necessary, so the keyblade forge is only accessible if you have a keychain, materials are only accessible if you have a material, synthesis only if you have a recipe (normally you should always have some)
- [EFM] All Organization weapons now have movesets @Xephiro
- Updated german translation @ZeitHeld
- Added journal entries for mushroom Heartless @ZeitHeld