- Shotlocks, hold “pick block” key (mouse wheel button by default) with a keyblade or an organization weapon in the main hand to start locking on the enemies, then without releasing the button press “attack” (left mouse click by default) to shoot them, you can cancel the lock on by just releasing “pick block” key (Big thanks to Misieuroo for the circle shotlock code).
- Potions System is back!
- Potion: Restores 30% of the player’s max HP.
- Hi-Potion: Restores 60% of the player’s max HP.
- Mega Potion: Restores 40% HP of all the party players in range.
- Ether: Restores 30% of the player’s max MP.
- Hi-Ether: Restores 60% of the player’s max MP.
- Mega Ether: Restores 40% MP of all the party players in range.
- Elixir: Restores 100% of the player’s max HP and MP.
- Mega Elixir: Restores all MP and HP of all the party players in range.
- Drive Recovery: Restores 3 drive bars for the player.
- High Drive Recovery: Restores all drive bars for the player.
- Refocuser: Restores 40% of the player’s focus gauge.
- Hi-Refocuser: Restores all of the player’s focus gauge.
- Damage multiplier for shotlocks entities (damage = magic * multiplier).
- Large body hit in the belly sound.
- Config to move focus bar.
- /kk_exp fix [player] subcommand to fix a player who missed newly added abilities in a past level (So if you are level 35 and we’ve added an ability at level 20 you can get it this way without losing anything.
- Focus orbs to refill your focus gauge.
- Configs to set a % to drop the orbs with the actual percentages so a 100% means always gonna drop it, it will have no effect on the value each orb has.
- Thunder will not add invincibility frames at struck entities.
- Antiform is darker in the player portrait.
- Antiform will now allow you to revert if you’re not in combat (Command Menu is blue).
- Slight space in the weapon selection screen between items.
- /kk_exp command not taking into account things like the SoA choice (which /kk_level did).
- Two Become One orientation.
- Localization on Party “Distance between allies” config option.
- Friendly Fire option for parties.
- Added a new ability (Experience Boost) at level 28.
- 2 Sounds for Reflect (cast and explosion).
- Sound for Fire, Blizzard Water and Stop.
- Blizzard and Water will extinguish the entity they impact on if it’s on fire (without dealing damage).
- Added config options for when players die, to spawn a heartless and a nobody with configurable hp and strength.
- When a player gets killed by a heartless a Shadow and a Dusk will spawn in (adapting it’s stats to the player’s).
- When a villager gets killed by a heartless a Shadow will spawn in.
- Water will now extinguish the caster if it’s burning.
- Dire Plant will now be able to use a new attack (vertical shot).
- Portals will now teleport all kinds of entities instead of only players.
- Organization weapons will now keep their enchantments.
- Lances and chakrams will increase their thrown damage with the power enchantment.
- Increased org portal collision box.
- Elemental Heartless will be immune to their magic.
- Arrowguns reloading cooldown will be like the enderpearl one.
- Shape of particle spheres for Gravity, Aero and Magnet.
- Increased speed for Throwable magics (Fire, Blizzard, Water and Gravity).
- Synthesis Material ores and Prize Blox will drop some exp.
- Heartless and Nobodies will no longer attack animals.
- Added a cooldown to Quick Run and Dodge Roll, now holding the X button will no longer move you 20000 blocks hopefully.
- Dire Plant shot will now reach further.
- Dire Plant crashing the game.
- Glide should no longer work while in water or lava.
- Lances not upscaling their damage with the held time.
- Magic dealing 0 damage if you were holding any item that wasn’t a real keyblade or org weapon.
- Reflect damage not scaling.
- Green Requiem healing particles not showing up.
- Third ally player being dark if 2nd ally was offline.
- Chakrams no longer set things on fire.
- New config options (Laser Circle cost, Laser Dome cost, Bomb Heartless should explode when lit on fire, DP orbs value multiplier).
- Chakrams will now pierce a bit losing speed and damage on each pierce.
- Kingdom Keys ores are now under forge:ores (Thanks to UnseenAcademical).
- Lock On has now a max distance of 35 blocks.
- Affected by gravity and gliding will put you in swimming animation.
- Glide will now be faster and scale it’s speed based on level.
- Magnet Blox in attraction mode will no longer leave entities stuck and unable to leave it.
- Boosted a bit Valor Form and Final Form jump height when on level 7.
- Master Form will always get at least 1 exp point.
- Camera not adjusting in some poses (sleeping, swimming…).
- Some issues with the HP bar always showing a red portion.
- Target HP bars carrying over the new locked on entity.
- Org weapon selection menu having badly positioned weapon icons.
- Crashes regarding Immersive Portals.
- Magnet Blox server crash.
- Some crash when stuck under a certain submenu and some value is null (not too much information on how to recreate that one).
- Crash if you died while levelling a drive form.
- Prominence and fatal crest models.
- Removed Laser Dome level 1 and 2.
- Laser Circle limit with a cost of 1.
- Config option to set the damage of each laser in the limit.
- Org Portal sound and it will play on both portals.
- Large Body will make your attacks bounce if you attack him frontally.
- Lock on HP Bar and Icon scale options to config gui.
- Nerfed DP orb values.
- MP Rage / Damage Drive will no longer work while you have reflect casted.
- MP Rage / Damage Drive will now be proportional to the damage taken (5%)
- Laser dome will now spawn at the exact coordinates rather than an integer number.
- Proof of heart will be given to everyone in the same dimension as the dragon when defeated.
- Laser dome shots sound.
- HP Bar now will show the lost HP in the “combo”.
- Lock On HP Bar will show lost HP as well as lost bars.
- Lock On HP Bar will now shrink the background for the first bar if the target’s max HP is not multiple of 20 (where before the bar was filling the background up until a certain point then the rest was blank).
- Low HP Bar visual changes to be similar to KH2.
- The player portrait will now render depending on the active layers of your skin.
- Chakrams and Lances will go through 1 block tall grass too.
- Lances will be thrown like chakrams, changing their damage and speed depending on the time you’ve held it.
- Prize Blox and Rare Prize Blox rewards have been tweaked:
- Removed common synthesis materials, now the only materials that they will drop are: Betwixt, sinister, pulsing, writhing and stormy.
- Added Orichalcum and electrum drop chance in normal Prize Blox.
- Increased Orichalcum, Orichalcum+, Manifest Illusion and Lost Illusion weight for Rare Prize Blox.
- Increased Fluorite and Damascus weight.
- Now both blox will always give some munny.
- Lock On HP bar having some slight issues and pixels off under certain resolutions.
- Crash when manually reloading Arrowguns when the weapon ammo was 0.
- Slight issue with the recipe drop %, should be more accurate to the config now and will allow to disable the drop completely.
- Hopefully fixed crash with the command menu when you just died.
- MP will be synced again when leaving the end.
- Blue Rhapsody not able to shoot Blizzard most of the time.
- Removed lots of flood on the console.
- Players will now respawn with full hp when they die.
- Localised Party tab in config menu.
- The first limit attack, Xemnas’ Laser Dome. (WARNING: It is experimental and things could easily change in the future):
- Org members will see their Drive gauge changed to a Limit one, the Limit submenu is now accessible and it will display 3 options, the attack will change a bit depending on it.
- They use Limit Points (which they still are Drive Points).
- Once you use a Limit you won’t be able to use it again until 30 seconds have passed.
- Can be used on a locked on entity.
- Command menu will now “error” where before it wouldn’t do anything (for example when you can’t go into a submenu).
- Chakrams are now thrown like bows fire arrows, the longer you hold it the faster and more damage it will deal.
- Chakrams horizontal hitbox is a bit bigger now.
- Nerfed Creeper (Nobody) range for spear attack.
- Dusk model is a bit bigger.
- Heartless should no longer spawn in lit places (however nobodies will still spawn).
- Valor form can no longer use magic
- World data sync (Party and portals) when leaving the end (this time for sure)
- Now Antipoints, list of parties you’ve been invited to and running form will sync as well when leaving the end.
- Fixed PlayerTickEvent firing twice per tick (might cause issues).
- Org weapons now will apply their magic stat to magics.
- Dp couldn’t go past 9 sometimes (max is 10 technically)
- Removed console flood on some entities AI.
- Shadows attacking when they are “hidden”.
- Org portal gui not setting the name
- Models for thrown chakrams (except prominence) and thrown lances (only those who have 3D model).
- Party HUD Config options.
- Heart Multiplier config.
- Org Portal teleport will be seamless if it’s in the same dimension.
- Portal data now stored in world data so you will need to replace the portal blocks.
- You will now be able to name your portals.
- MP is now obtained every 4 levels instead of 5.
- AP is now obtained every 3 levels instead of 2.
- Rainfell and Incomplete X-Blade description typos.
- StackOverflow crash related to Bomb Heartless.
- Crash if fire owner dies before the impact.
- Crash when kicking from your party an offline member.
- Command Menu not displaying portal and limit if you were an org member.
- Final form xp multiplier config not working.
- Party desync after leaving the end.
- Crash when dropping a keyblade/organization weapon
- Fixed Fire crashing the game when used outside of a party.
- Idle animation for Yellow Opera, Red Nocturne, Blue Rhapsody and Green Requiem.
- Spawn eggs for all the mobs.
- Config option for showing hearts on the HUD.
- Config option for HP, MP and Drive bar positions.
- Config option for the Player skin position on HUD.
- Config option for Scan HP bar position.
- Yellow Opera Lightning has a smaller range.
- Icons on the Command Menu support transparency.
- Fixed Assassin spawning.
- Fixed Assassin rendering when Gravity is used on it.
- Fixed crash when TNT damages entities.
- Command Menu displays Revert when in form.
- Fixed server crash when using the Keyblade Forge.
- Blocks now drop when destroyed, Moogle Projector, Magical Chest, Mosaic Stained Glass, Pedestal, Savepoint, Station of Awakening Core.
- Config button in the menu to adjust a few things related to the Command Menu (so resource packs have more freedom on it).
- A few new config options:
- Mob Spawn Rate: Adjust the weight, min and max values for moogles, pureblood, emblem and nobody types.
- XP Multiplier: base form level up experience (default 1)
- Drive Form XP Multiplier: Drive Forms level up experience (default 1 each one)
- XP Share: % of XP shared to your party members, All members will get the same amount, but the % specified here is the amount of XP obtained in party mode, so if you kill a mob to get 10 but you have a 50% everyone in the party will get 5xp, instead, if you have 100% all the members will get 10xp.
- Party Range Limit: Radius around a player that will be able to track and interact with magic with his party members (default 50).
- Arrowguns are now able to be manually reloaded (shift + right click), taking more or less time depending on the amount of bullets left.
- Config files have been readjusted, config options that require the value to be synchronized with the client are now located under the “world folder/serverconfig/kingdomkeys-server.toml”, that means every world in single player will have their own config. If you want to set default values for singleplayer worlds, copy the file from the “serverconfig” folder into the “defaultconfigs” folder.
- Moogle house chest in plains and savanna facing the correct direction and stairs on taiga facing the correct direction.
- Now players in the same party will no longer be able to hit or cast offensive magics towards themselves.
- Final form will level up with nobodies (as well as endermen still)
- Fixed Keyblade Forge not leveling up the keychain correctly.
- Organization XIII joining GUI should now be working correctly.
- Drive Points max being at level 3, now will be at level 10 (level 9 + full).
- Moogles being detected as enemies by the Command Menu.
- Kingdom Keys entities should no longer spawn in weird places like on water.
- Potentially fixed a crash regarding reflect.
- GUI to join organization not showing up sometimes.
- Aero time formula.
- Keyblade Models fixed: Astral Blast, Crabclaw, End of Pain, Gula’s, Ira’s, Young Xehanort’s, Zero/One
- Removed a bunch of unused icons removed
- Remove Antiform from the command menu (was able to be obtained by command).
- Blocks now drop when breaking: Magical Chest, Pedestal, Mosaic Stained Glass, Moogle Projector, Savepoint, SoA Core
- A new nobody: The Assassin.
- Right clicking a moogle will now open the Synthesis UI
- Offhand attack will now have it’s custom DamageSource (which allows us to recognise what keyblade did the attack more efficiently).
- You can now attack with an offhand keyblade while crouching.
- Antiform will no longer heal from HP Orbs.
- Antiform will attack with the fist and won’t be able to draw the keyblade.
- Notification for level up when you get an ability (will have the ability icon + the translated ability name).
- Localized Drive Form name in the level up notification
- Entities will now have a localized name.
- Heartless will no longer spawn in the ocean.
- Nerfed the blast blox explosion (yay!).
- Removed Flathan.
- Keyblade summoning bugged when changing dimensions.
- Drive form not kept when changing dimensions.
- Offhand weapon will no longer attack if it’s not a keyblade.
- Hopefully a crash when you died in a drive form.
- Dire Plant AI, it will now attack.
- Crash when using antiform.
- Crash when killing an Emblem with an Org Weapon.
- Crashes related to dying with KeepInventory on
- Added button tips translations.
- Added a back button in the Keychain selection screen.
- Added more materials to moogle houses chests: Fluorite, Damascus, Adamantite, Electrum, Evanescent Crystal, Illusory Crystal
- Adjusted keyblade stats display in both equipment GUIs.
- Fixed KKMobs not dropping orbs and not giving experience.
- Fixed Yellow Opera crash.
- Fixed heart releasing being visible for dusk and purebloods.
- Fixed HP syncing issue (hopefully)
Re:Re:Coded the mod for forge 1.15.2 from the ground up
- Keyblade Forge, upgrade keyblades with materials.
- Void Gear Remnant Keyblade and Keychain.
- Magnet Blox with Attraction / Repel functionality.
- Simple animations for some growth abilities (Aerial dodge and glide).
- All keyblades stats are now configurable with datapacks.
- All synthesis recipes are configurable with datapacks.
- Party System, cou can set it to public (anyone can join) or private (you must invite the players). Players in the party (you have to be in range to see them) will be displayed at the right of your screen alongside with their skin, HP and MP. You can cast Cure or Aero to a party member.
- Changed target HP bar formula (one bar = 20 HP = 10 hearts).
- Ghost Blox now will connect properly to other blocks and update.
- Keyblade Summoning has improved greatly.
- Vastly improved api integration (other mods can now add magics and drive forms).
- Organization XIII system will now allow you to align with a member but won’t restrict you to that member’s weapons, instead you will get more hearts (Organization currency like the old organization points) if you use the weapon with the member you have aligned with.
- Config to set Heartless spawn (Always, Never, Once you synthesised your first Keyblade and have defeated the EnderDragon).
- There is only one Synthesis Bag, which can be upgraded with munny.
- Shadow, MegaShadow and GigaShadow will now render flat instead of invisible when “underground/shadow mode”.
- Armours
- Some items like Dark Hearts, Hearts, Pure Hearts, Infused materials.
- Drive forms will now render properly in multiplayer.
- Level up notifications size was a bit off when the message was too big.
- Ability screen works better now.
- Shadow, MegaShadow and GigaShadow AI so they can go into shadow mode (underground and be invincible while it lasts).