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Minecraft: Java Edition
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Changelog
Ported EVERY change (except for anything involving Epic Fight). Here's a rundown...
3.25.2
Cleaned up Code for Server Owners.
Adjusted Step for all organization members and made equipping Quick Run a requirement for using it. Added the ability to leave Organization XIII via the Panels. Lowered cost of Leveling Up via Panels to 1000 * Your Level. Optimized the Panels further.
Adjusted Mana Shield to be less OP. Lowered AP Costs for the following abilites:
- Way to Light 5 AP -> 3 AP
- Dark Power 5 AP -> 3 AP
- Rage Awakened 5 AP -> 3 AP
- Light Step 3 AP -> 0 AP
- Dark Step 3 AP -> 0 AP
Dark Form now inately has Dark Passage. Dark Form's leveling is fixed to where Dark Step Lvl. MAX is obtainable.
Light Form now inately has Friends Are Power.
Both Dark/Light Steps now require Quick Run Equipped to use!
Faith and the Light Beam RC now use Light Damage!
Added Light Resistance to the following Armors!
- Master's Belt, 20% Light Resistance
- Ultima Ribbon, 55% Light Resistance
4.25.1
Fixes:
- NG+ giving you duplicate abilities, alongside it removing your Drive Form bonuses
Changes:
- Level Requirement for NG+ changed to 100.
- Meteor reworked to act more like Faith. (Meteor might be op now)
4.25.2
Changes: Light/Darkness Boost now have a special effect. The more Light/Darkness Boosts you have equipped, the less damage you receieve from that respective element. However you will take more damage from the opposing element.
New Game + Menu is prettier now. Adjusted New Game + to have 6 ability rewards and a stat cap of 50. More Changes below: Warrior: NG+ 1>: Synch Blade NG+ 6: Critical Boost, Stat boost moved to NG+ 7 onwards. (Adrenaline removed from NG+ Rewards)
Mystic: NG+ 6: Mana Shield, Stat boost moved to NG+ 7 onwards.
Guardian: NG+ 6: Protect, Stat boost moved to NG+ 7 onwards.
Sanguine Gaze model optimized and texture redone!
Epic Fight Section:
All Re:Mind keyblades now share the Kingdom Keys Keyblade moveset(s, when I animate them finally.)
Additions:
NEW KEYBLADE! Fierce Deity Key Commissioned by NolValue -- a Melee Focused Keyblade! Grants extra strength when you're out of MP!
Base Stats: 10/0, Berserk Charge Lvl 10 Stats: 15/-5, 2x Berserk Charge, 2x Darkness Boost, Critical Boost Lvl 15 Stats: 20/-10, 2x Berserk Charge, 2x Darkness Boost, Critical Boost, Damage Drive, Rage Awakened
Fixes:
Panels Menu now updates properly!
4.25.3
Changes:
Made it so every NG+ after 6 will grant 2 AP.
Adjusted all Counter moves for balancing purposes. Counter Rush Counter Hammer Counter Blast
Additions: Made it to where you can toggle boosts from NG+ or Panels. NOTE: If you want them off, you will have to re-toggle them off EVERY TIME YOU LOGIN TO A SERVER/WORLD! (or just don't NG+ or use panels)
New Ability! Spellblade Cost: 0 AP Embrace the power of the elements! Augment your strikes with the element you most align with! Effects vary! Please note, only 1 bonus may be active at a time. Requires 4 of a certain boost to activate. Example: 4 Fire Boosts.
New Accessory! Silver Armlet Tier A AP + 10 Abilities: Spellblade and MP Boost (AS OF 4/22/25 MP BOOST DOES NOT WORK ON EQUIPPED ITEMS LIKE ACCESSORIES AND KEYBLADES!)
Fixes: Fixed Slow crashing on certain entities.
4.25.3a
Fixed unintended Spellblade interaction set Added NG+ now unequips your armor and accessory slots. WARNING!!! IF YOU NG+ FROM HERE ON OUT MAKE SURE YOU HAVE INVENTORY SLOTS!!!
Adjusted all Keyblades attacks speeds for EFM
5.25.1
Adjusted Attack Haste, attacks got a bit too fast... Adjusted Haste -- Made it not TOO fast. Adjusted Slow (Against players) -- Made it not TOO slow, to reflect the Haste spell changes. Fixed Haste and Slow's effects when logging out/in. Corrected sounds for Sanguine Gaze keyblade in EFM Added Trail to Sanguine Gaze
5.25.2
Sanguine Gaze can now GUARD! With the measures I had to take to fix this, it actually opened the door to more EFM Support for ReMind! Donators who got a keyblade commissioned will now get their keyblade automatically upon joining any new world. (This is configurable for server owners)
Config to turn off the previously mentioned addition added if seen fit.
2 NEW EFM ABILITIES!
Stop Block Upon a successful parry, inflict stop on your attacker. Costs 10 MP. REQUIRES PARRY SKILL! Royal Guard Upon a successful guard, restore some Drive Points. Upon successful PARRY, restore a lot of Drive Points. Requires Guard and/or Parry Skill!
5.25.2a
Keyblades from Re:Mind are no longer glowsticks. Updated for compatability with Kingdom Keys 2.6.3 Fixed Stop Block or Royal Guard getting unequipped when equipping the counter abilities. Added a auto-unequip for if you equip Dark Step while Light Step is equipped and vice versa.
Added Rage Form Reaction Command!
If your HP Drops below 25%, there's a scaling chance of Rage Form becoming available to you temporarily! Even if you don't have the ability Rage Awakened! You will not gain Rage Form EXP using the form through this method. Added a config to set the base chance for the Reaction Command to appear, Default of 10 -- setting it to 0 will disable the RC.
With the introduction of the ability "Royal Guard" and it's more rewarding behavior with Parrying, I've reworked Renewal Block and Focus Block to adopt this as well.
Renewal Block: Changed: 5% Max HP Restored on Block -> 2.5% Max HP Restored on Block NEW: 7.5% Max HP Restored on Parry
Focus Block: NEW: 25 Focus restored on PARRY
I feel this change will incentivise timing your guards and enhance combat further while Epic Fight is installed.
Annnnnnnd that's everything NeoForge peeps missed.
Files
Metadata
Release channel
ReleaseVersion number
5.25.2aLoaders
Game versions
1.21.1–1.21.5Downloads
8Publication date
May 23, 2025 at 1:02 AMPublisher

Xephiro
Member