- Fixed tengu helmet passive, now players can control the double jump at will
- Fixed dragon, creeper and deepslate passives not working properly
- Fixed creeper passive damage multiplier configuration option not working
- Fixed squire passive, now it matches the (neo)forge version (general damage reduction instead of granting resistance effect on hit)
- Fixed a couple of missing textures
- Increased ratman spawnrate due to community petition
- Fixed unenchantable items and a couple of crashes
- Fixed a compat issue with knight lib
- Fixed a case where the game would lopp crash due to an async swampman axe internal value
- Fixed a case where the ratman variation could roll into an invalid number causing a crash
- Fixed tengu helmet passive, now players can control the double jump at will
- Fixed dragon, creeper and deepslate passives not working properly
- Fixed creeper passive damage multiplier configuration option not working
- Fixed squire passive, now it matches the (neo)forge version (general damage reduction instead of granting resistance effect on hit)
- Fixed a couple of missing textures
- Increased ratman spawnrate due to community petition
WARNING: Refactored internal code. Great Chalice, Small Essence, and Great Essence are no longer part of this mod. You must install KnightLib as a mandatory dependency (all information about this library is available on its mod page). As a player, those 3 items will disappear, make sure you create filled goblets before updating to avoid losing your great essences, but for the rest you won't notice any differences. For modpacks, don't forget to change the mod id of custom loot tables of those 3 items from knightquest to knightlib
- Fixed spawnrates for mobs, they didn't spawn under certain conditions
- Retextured Eld Knight, Eld Bomb, Ratman, Ghosty, Swampman and Lizzy
- Official translations for pt_pt by
ZeroOuNada
- Increased movement speed of Eld Knight from 0.5 to 0.55
- Ratman now has four variations, each with a different rotative arrows passive attack
- Increased Lizzy's spawn rate by 1 point and reduced Ratman's spawn rate by half
- Lowered the Y-coordinate height at which Ratman launches its rotational arrow attacks
- Redesigned most entity animations, especially Eld Knight
- Ghosty now has an idle animation while floating
- Changed some passive effects. The Apple set now boosts the effects of golden apples, and the Path set grants speed during the day
- Added more config options
- Now Lizzy scales have uses in armor recipes, and ratman eye is used in a couple more
- Increased Small Essence default drop rate from 15% to 25% (still configurable)
- Decreased the spawn rate of gremlins
- Fixed wrong tooltips and made others more generic
WARNING: Refactored internal code. Great Chalice, Small Essence, and Great Essence are no longer part of this mod. You must install KnightLib as a mandatory dependency (all information about this library is available on its mod page). As a player, those 3 items will disappear, make sure you create filled goblets before updating to avoid losing your great essences, but for the rest you won't notice any differences. For modpacks, don't forget to change the mod id of custom loot tables of those 3 items from knightquest to knightlib
- Fixed dragon set passive (and a couple more) not working as intended
- Retextured Eld Knight, Eld Bomb, Ratman, Ghosty, Swampman and Lizzy
- Official translations for pt_pt by
ZeroOuNada
- Increased movement speed of Eld Knight from 0.5 to 0.55
- Ratman now has four variations, each with a different rotative arrows passive attack
- Increased Lizzy's spawn rate by 1 point and reduced Ratman's spawn rate by half
- Lowered the Y-coordinate height at which Ratman launches its rotational arrow attacks
- Redesigned most entity animations, especially Eld Knight
- Ghosty now has an idle animation while floating
- Changed some passive effects. The Apple set now boosts the effects of golden apples, and the Path set grants speed during the day
- Added more config options
- Now Lizzy scales have uses in armor recipes, and ratman eye is used in a couple more
- Increased Small Essence default drop rate from 15% to 25% (still configurable)
- Decreased the spawn rate of gremlins
- Fixed wrong tooltips and made others more generic
WARNING: Refactored internal code. Great Chalice, Small Essence, and Great Essence are no longer part of this mod. You must install KnightLib as a mandatory dependency (all information about this library is available on its mod page). As a player, those 3 items will disappear, make sure you create filled goblets before updating to avoid losing your great essences, but for the rest you won't notice any differences. For modpacks, don't forget to change the mod id of custom loot tables of those 3 items from knightquest to knightlib
- Retextured Eld Knight, Eld Bomb, Ratman, Ghosty, Swampman and Lizzy
- Official translations for pt_pt by
ZeroOuNada
- Increased movement speed of Eld Knight from 0.5 to 0.55
- Ratman now has four variations, each with a different rotative arrows passive attack
- Increased Lizzy's spawn rate by 1 point and reduced Ratman's spawn rate by half
- Lowered the Y-coordinate height at which Ratman launches its rotational arrow attacks
- Redesigned most entity animations, especially Eld Knight
- Ghosty now has an idle animation while floating
- Changed some passive effects. The Apple set now boosts the effects of golden apples, and the Path set grants speed during the day
- Added more config options
- Now Lizzy scales have uses in armor recipes, and ratman eye is used in a couple more
- Increased Small Essence default drop rate from 15% to 25% (still configurable)
- Decreased the spawn rate of gremlins
- Fixed wrong tooltips and made others more generic
WARNING: Refactored internal code. Great Chalice, Small Essence, and Great Essence are no longer part of this mod. You must install KnightLib as a mandatory dependency (all information about this library is available on its mod page). As a player, those 3 items will disappear, make sure you create filled goblets before updating to avoid losing your great essences, but for the rest you won't notice any differences. For modpacks, don't forget to change the mod id of custom loot tables of those 3 items from knightquest to knightlib
- Retextured Eld Knight, Eld Bomb, Ratman, Ghosty, Swampman and Lizzy
- Official translations for pt_pt by
ZeroOuNada
- Increased movement speed of Eld Knight from 0.5 to 0.55
- Ratman now has four variations, each with a different rotative arrows passive attack
- Increased Lizzy's spawn rate by 1 point and reduced Ratman's spawn rate by half
- Lowered the Y-coordinate height at which Ratman launches its rotational arrow attacks
- Redesigned most entity animations, especially Eld Knight
- Ghosty now has an idle animation while floating
- Changed some passive effects. The Apple set now boosts the effects of golden apples, and the Path set grants speed during the day
- Added more config options
- Now Lizzy scales have uses in armor recipes, and ratman eye is used in a couple more
- Increased Small Essence default drop rate from 15% to 25% (still configurable)
- Decreased the spawn rate of gremlins
- Fixed wrong tooltips and made others more generic
WARNING: Refactored internal code. Great Chalice, Small Essence, and Great Essence are no longer part of this mod. You must install KnightLib as a mandatory dependency (all information about this library is available on its mod page). As a player, those 3 items will disappear, make sure you create filled goblets before updating to avoid losing your great essences, but for the rest you won't notice any differences. For modpacks, don't forget to change the mod id of custom loot tables of those 3 items from knightquest to knightlib
- Now great the great chalice appears at the top of the knightquest creative mode tab
- Retextured Eld Knight, Eld Bomb, Ratman, Ghosty, Swampman and Lizzy
- Official translations for pt_pt by
ZeroOuNada
- Increased movement speed of Eld Knight from 0.5 to 0.55
- Ratman now has four variations, each with a different rotative arrows passive attack
- Increased Lizzy's spawn rate by 1 point and reduced Ratman's spawn rate by half
- Lowered the Y-coordinate height at which Ratman launches its rotational arrow attacks
- Redesigned most entity animations, especially Eld Knight
- Ghosty now has an idle animation while floating
- Changed some passive effects. The Apple set now boosts the effects of golden apples, and the Path set grants speed during the day
- Added more config options
- Now Lizzy scales have uses in armor recipes, and ratman eye is used in a couple more
- Increased Small Essence default drop rate from 15% to 25% (still configurable)
- Decreased the spawn rate of gremlins
- Fixed wrong tooltips and made others more generic
WARNING: Refactored internal code. Great Chalice, Small Essence, and Great Essence are no longer part of this mod. You must install KnightLib as a mandatory dependency (all information about this library is available on its mod page). As a player, those 3 items will disappear, make sure you create filled goblets before updating to avoid losing your great essences, but for the rest you won't notice any differences. For modpacks, it is necessary to change the Knightquest IDs of those items to "knightlib", such as knightquest:great_essence to knightlib:great_essence, to maintain loot tables.
- Retextured Eld Knight, Eld Bomb, Ratman, Ghosty, Swampman and Lizzy
- Ratman now has four variations, each with a different rotative arrows passive attack
- Increased Lizzy's spawn rate by 1 point and reduced Ratman's spawn rate by half
- Lowered the Y-coordinate height at which Ratman launches its rotational arrow attacks
- Redesigned most entity animations, especially Eld Knight
- Ghosty now has an idle animation while floating
- Changed some passive effects. The Apple set now boosts the effects of golden apples, and the Path set grants speed during the day
- Added more config options
- Now Lizzy scales have uses in armor recipes, and ratman eye is used in a couple more
- Increased Small Essence default drop rate from 15% to 25% (still configurable)
- Decreased the spawn rate of gremlins
- Fixed wrong tooltips and made others more generic