Technical Changes:
- Fabric Loader min version: 0.17.2 → 0.16.0
Added:
- Brigandine Cuisses
- Darkened Brigandine Cuisses
- Halberd Bludgeoning Damage: 3 HP
- Halberd does 2 Second Pin on Bludgeoning
Changed:
- Mail Pauldron → Mail Spaulders
- Darkened Mail Pauldron → Darkened Mail Spaulders
- Brigandine Pauldron → Brigandine Spaulders
- Darkened Brigandine Pauldron → Darkened Brigandine Spaulders
- Plate Pauldron → Plate Spaulders
- Darkened Plate Pauldron → Darkened Plate Spaulders
- Barbute → Visored Barbute
- Darkened Barbute → Darkened Visored Barbute
- Barbute no Visor → Barbute
- Darkened Barbute no Visor → Darkened Barbute
- Bascinet no Visor → Bascinet
- Darkened Bascinet no Visor → Darkened Bascinet
- Bascinet → Houndskull
- Darkened Bascinet → Darkened Houndskull
- Flat Bascinet → Visored Bascinet
- Darkened Flat Bascinet → Darkened Visored Bascinet
- Brig Plate Cuirass → Brigandine with Plackart
- Darkened Brig Plate Cuirass → Darkened Brigandine with Plackart
- Brig Plate Cuirass with Tassets → Brigandine with Plackart and Tassets
- Darkened Brig Plate Cuirass with Tassets → Darkened Brigandine with Plackart and Tassets
- Brigandine Rerebrace → Brigandine Arm Harness
- Darkened Brigandine Rerebrace → Darkened Brigandine Arm Harness
- Plate Rerebrace → Plate Arm Harness
- Darkened Plate Rerebrace → Darkened Plate Arm Harness
- War Sword → Greatsword
- War Sword Claymore → Claymore
- War Sword Flamberge → Flamberge
- War Sword Zweihander → Zweihander
- Quilted Coif Deflect Chance: +2% → +0.5%
- Gambeson Deflect Chance: +2% → +2.5%
- Gambeson Breeches Deflect Chance: +2% → +1%
- Gambeson Boots Deflect Chance: +2% → +0.2%
- Mail Coif Deflect Chance: +15% → +4%
- Hauberk Deflect Chance: +15% → +7%
- Mail Breeches Deflect Chance: +15% → +5%
- Mail Boots Deflect Chance: +15% → +2%
- Armet Deflect Chance: +5% → +10%
- Darkened Armet Deflect Chance: +5% → +10%
- Visored Barbute Deflect Chance: +5% → +10%
- Darkened Visored Barbute Deflect Chance: +5% → +10%
- Houndskull Deflect Chance: +5% → +10%
- Darkened Houndskull Deflect Chance: +5% → +10%
- Cage Helmet Deflect Chance: +5% → +10%
- Darkened Cage Helmet Deflect Chance: +5% → +10%
- Visored Bascinet Deflect Chance: +5% → +10%
- Darkened Visored Bascinet Deflect Chance: +5% → +10%
- Great Helmet Deflect Chance: +5% → +10%
- Darkened Great Helmet Deflect Chance: +5% → +10%
- Gilded Great Helmet Deflect Chance: +5% → +10%
- Darkened Gilded Great Helmet Deflect Chance: +5% → +10%
- Sallet Deflect Chance: +5% → +10%
- Darkened Sallet Deflect Chance: +5% → +10%
- Frogmouth Deflect Chance: +5% → +15%
- Darkened Frogmouth Deflect Chance: +5% → +15%
- Great Armet Deflect Chance: +5% → +15%
- Darkened Great Armet Deflect Chance: +5% → +15%
- Great Bascinet Deflect Chance: +5% → +15%
- Darkened Great Bascinet Deflect Chance: +5% → +15%
- Great Houndskul Bascinet Deflect Chance: +5% → +15%
- Darkened Great Houndskul Bascinet Deflect Chance: +5% → +15%
- Maximillian Helmet Deflect Chance: +5% → +15%
- Darkened Maximillian Helmet Deflect Chance: +5% → +15%
- Plate Cuirass Deflect Chance: +3% → +15%
- Darkened Plate Cuirass Deflect Chance: +5% → +15%
- Plate Cuirass with Tassets Deflect Chance: +5% → +20%
- Darkened Plate Cuirass with Tassets Deflect Chance: +5% → +20%
- Maximillian Cuirass Deflect Chance: +3% → +15%
- Darkened Maximillian Cuirass Deflect Chance: +5% → +15%
- Maximillian Cuirass with Tassets Deflect Chance: +5% → +20%
- Darkened Maximillian Cuirass with Tassets Deflect Chance: +5% → +20%
- XIIII Plate Cuirass Deflect Chance: +3% → +15%
- Darkened XIIII Plate Cuirass Deflect Chance: +5% → +15%
- XIIII Plate Cuirass with Tassets Deflect Chance: +5% → +20%
- Darkened XIIII Plate Cuirass with Tassets Deflect Chance: +5% → +20%
- XIIII Plate Breastplate Deflect Chance: +2% → +10%
- Darkened XIIII Plate Breastplate Deflect Chance: +2% → +10%
- Plate Cuisses Deflect Chance: +3% → +10%
- Darkened Plate Cuisses Deflect Chance: +3% → +10%
- Greaves Deflect Chance: +2% → +5%
- Darkened Greaves Deflect Chance: +2% → +5%
- Sabatons Deflect Chance: +5% → +2%
- Darkened Sabatons Deflect Chance: +5% → +2%
- Max total Deflect Chance: 90% → 80%
- Quilted Coif Armor: 2 → 1
- Gambeson Armor: 5 → 4
- Gambeson Breeches: 4 → 2
- Ignite Cloth Arrow now ignites one instead of the whole stack
- Cloth Tipped Arrow max stack: 6 → 64
- Increased pitch randomness when ignited
- Pin effect now will be affected by a 125% of gravity
Removed:
- Brigandine Chausses
- Darkened Brigandine Chausses
Technical Changes:
- After Cloth Tipped Arrow extinguish, it will be removed the nbt “ignited” and “igniteTime”
Fixed:
- Wardart Entity does crazy things
Changed:
- Improved Dark Armor Textures
Fixed:
- Dark Helmets with Visor doesn’t have visor overlay
- Helmets with Visor when changed to open doesn’t change item model
- Surcoat and Surcoat Sleevless can’t be dyed
- Lance moves like Quagmire
- Missing parts on accessory helmet model
- Arquebus doesn’t do shoot sound
- Dark Armor can’t have deco through recipes
Added:
- Civilian Surcoat (Only dyeable)
- Giornea (Only dyeable)
- Darkened Armor Template (Can be crafted with Bone Meal, Copper Ingot and Basalt)
- Darked Armor (Can be smithed with Darkened Armor Template and Smithing Hammer)
Changed:
- Aventail original model come back
- Maximillian Helmet model and texture
- Greaves item texture
- XIIII Plate Breastplate Armor: 4 → 3
- XIIII Plate Breastplate Toughness: 2 → 1
- XIIII Plate Breastplate Weight: 10 → 7.5
- XIIII Plate Breastplate Deflect Chance: 5% → 2%
- Brigandine Weight: 7.0 → 6.0
- Brig Plate Cuirass Weight: 8.5 → 7.5
- Brig Plate Cuirass with Tassets Toughness: 1 → 2
- XIIII Plate Cuirass Armor: 4 → 3
- XIIII Plate Cuirass Weight: 10 → 8.0
- XIIII Plate Cuirass Deflect Chance: 5%→ 3%
- Maximillian Cuirass Armor: 4 → 3
- Maximillian Cuirass Weight: 10 → 8.0
- Maximillian Cuirass Deflect Chance: 5%→ 3%
- Plate Cuirass Armor: 4 → 3
- Plate Cuirass Weight: 10 → 8.0
- Plate Cuirass Deflect Chance: 5%→ 3%
- Plate Cuirass with Tassets Weight: 10 → 11
- Plate Cuirass with Tassets Toughness: 2 → 3
- Maximillian Cuirass with Tassets Weight: 10 → 11
- Maximillian Cuirass with Tassets Toughness: 2 → 3
- XIIII Plate Cuirass with Tassets Weight: 10 → 11
- XIIII Plate Cuirass with Tassets Toughness: 2 → 3
- Great Helmet Durabilitity: 132 → 192
- Gilded Great Helmet Durabilitity: 132 → 192
- Frogmouth Durabilitity: 180 → 272
Fixed:
- Flail Animations
- War Dart doesn’t show all the tooltip info
Added:
- Repair to accessory armor with iron ingot, except brigandine armors that will have also the option of leather
- Plate Cuisses
- Greaves
- Durability to Aventail: 92
- Warsword now has a Bonus Knockback of +0.3
Changed:
- Aventail model
- Dagger Slashing Damage: 9.0 → 7.0
- Dagger Piercing Damage: 4.5 → 3.5
- Stiletto Piercing Damage: 9.0 → 6.5
- Axe Slashing Damage: 12.0 → 10.0
- Broad Axe Slashing Damage: 12.0 → 10.0
- Crooked Axe Slashing Damage: 12.0 → 10.0
- Straight Crooked Axe Slashing Damage: 12.0 → 10.0
- Mace Bludgeoning Damage: 12.0 → 10.0
- Spiked Mace Bludgeoning Damage: 12.0 → 10.0
- Flail Bludgeoning Damage: 7.5 → 8.0
- Ball Flail Bludgeoning Damage: 7.5 → 8.0
- Hammer Piercing Damage: 6.0 → 10.0
- Hammer Bludgeoning Damage: 9.0 → 8.0
- War Hammer Piercing Damage: 6.0 → 10.0
- War Hammer Bludgeoning Damage: 9.0 → 8.0
- Falchion Slashing Damage: 12.0 → 9.0
- Scimitar Slashing Damage: 12.0 → 9.0
- Spear Piercing Damage: 9.0 → 11.0
- Pike Piercing Damage: 9.0 → 11.0
- Billhook Slashing Damage: 6.0 → 8.0
- Billhook Piercing Damage: 9.0 → 10.0
- Glaive Slashing Damage: 9.0 → 10.0
- Glaive Piercing Damage: 6.0 → 8.0
- Curved Glaive Slashing Damage: 9.0 → 10.0
- Curved Glaive Piercing Damage: 6.0 → 8.0
- Halberd Slashing Damage: 9.0 → 11.0
- Halberd Piercing Damage: 10.5 → 13.0
- Warsword Slashing Damage: 12.0 → 13.0
- Warsword Piercing Damage: 9.0 → 10.0
- Warsword Bludgeoning Damage removed
- Warsword Attack Speed: 1.4 → 0.8
- Warsword Claymore Slashing Damage: 12.0 → 13.0
- Warsword Claymore Piercing Damage: 9.0 → 10.0
- Warsword Claymore Bludgeoning Damage removed
- Warsword Claymore Attack Speed: 1.4 → 0.8
- Warsword Flamberge Slashing Damage: 12.0 → 13.0
- Warsword Flamberge Piercing Damage: 9.0 → 10.0
- Warsword Flamberge Bludgeoning Damage removed
- Warsword Flamberge Attack Speed: 1.4 → 0.8
- Warsword Zweihander Slashing Damage: 12.0 → 13.0
- Warsword Zweihander Piercing Damage: 9.0 → 10.0
- Warsword Zweihander Bludgeoning Damage removed
- Warsword Zweihander Attack Speed: 1.4 → 0.8
- Poleaxe Slashing Damage: 9.0 → 10.0
- Morning Star Attack Speed: 1.0 → 0.9
- Bardiche Attack Speed: 1.2 → 1.0
- Aventail moved from Hat slot to Face slot
Removed:
- Aventail can’t be joined any more to helmets
- Plate chausses
Fixed:
- XIII Plate Cuirasses needs HEAD base instead of CHEST base
- Decorations floats in some helmets
- Jousting Band doesn’t render in tooltip when equipped as a deco
- Plumes doesn’t render the right color in tooltip when equipped as a deco
Added:
- Durability to Accessory Armor
- You can walk in Powered Snow with Gambeson Boots
- Section header to Mod Menu screen config
- Sound when Ignite and Extinguish Cloth Tipped Arrow
- Cloth Tipped Arrow can be Ignited with Fire Block
- Cloth Tipped Arrow can be Extinguished with Cauldron with Water
- Cloth Tipped Arrow now has a timer of 1 minute until it Extinguish
- Open visors: Right-click a helmet with visor to open it. It will decrease the stats of armor and armor toughness in a -1, and deflect chance in -2%
- Crown as a helmet decor. It will act as the crown when equipped normally
- Helmet decor: Tri Plume
- Helmet decor: Fluffy Plume
- Helmet decor: Jousting Band
- Helmet decor: Teutonic Snakes
- Helmet decor: Teutonic Black Snakes
- Helmet decor: Gold Horns
- Helmet decor: Black Horns
- Helmet decor: Teutonic Gold Wings
- Helmet decor: Teutonic Black Wings
- Helmet decor: Teutonic Wings Ball Ends
- Helmet decor: Teutonic Wings Sharp Ends
- Helmet decor: Dragon
- Helmet decor: Lion
- Helmet decor: Snake
- Helmet decor: Unicorn
- Helmet decor: Stag
- Helmet decor: Boar
- Helmet decor: Eagle
- Helmet decor: Pegasus
- Deco Item Group
Changed:
- Moved Plume to Deco Item Group
- Ammo Item Group has been moved to Weapon Item Group
- Gambeson Under Armor Set durability: 256 → 30 / Multipliers: 2, 6, 5, 2
- Chainmail Under Armor Set durability: 256 → 25 / Multipliers: 2, 5, 4, 1
Technical Changes:
- Moved CraftingScreenHandlerMixin#onUpdateResult → CraftingPreviewHandler#modifyResult
Fixed:
- Accessory chestplate model
- Plume can’t be dyed
- Some lance issues
Added:
- You can make the Cloth Tipped Arrow Ignited to extinguish, do right-click with a water bucket. Once it is extinguished, it will not be able to Ignite again
- Tooltip to Cloth Tipped Arrow, so it is easier to know how to ignite and extinguish
- Tooltip to Handgonne, so it is easier to know how to use it
Changed:
- Cloth Tipped Arrow Fletcher level: 2 → 3
- Broadhead Tipped Arrow price: 3 → 1
- Swallowtail Tipped Arrow price: 4 → 2
- Bodkin Tipped Arrow price: 6 → 4
- Plume price: 4 → 3
- Dagger max damage: 251 → 151
- Stiletto max damage: 251 → 121
- Rapier max damage: 251 → 161
- Axe max damage: 251 → 301
- Maxe max damage: 251 → 331
- Hammer max damage: 251 → 331
- Longsword max damage: 251 → 281
- War Sword max damage: 251 → 301
- Falchion max damage: 251 → 281
- Pitchfork max damage: 251 → 181
- Spear max damage: 251 → 181
- Pike max damage: 251 → 151
- Billhook max damage: 251 → 301
- Glaive max damage: 251 → 301
- Halberd max damage: 251 → 301
- Lance max damage: 251 → 1
- Poleaxe max damage: 251 → 301
- Polehammer max damage: 251 → 301
- Morning Star max damage: 251 → 301
- Bardiche max damage: 251 → 301
Fixed:
- Accessory armor chestplate has a smaller model
- Horse Barding Armor can’t get crafted correctly with plume
Rework to Cloth Tipped Arrow!!!
Added:
- Weight stats for armors
- You can fire the Cloth Tipped Arrow with a Flint and Steel in the other hand
- When Cloth Tipped Arrow touches the ground, will also spread fire in a 2 block radius
- Cloth Tipped Arrow effects can be applied for the 5 first seconds that touches the ground
Changed:
- Cloth Tipped Arrow Max Count: 64 → 6
- Cloth Tipped Arrow Ignited smoke spread
- Cloth Tipped Arrow Ignited Effect: Wither 5 sec → Nausea + Poison 5 sec
Fixed:
- Some non wanted recipes
- Desync between server and client in the result of the itemstack
- Lance doesn’t make damage
- Some models have wrong rotation
- Bardiche and Morning Star does only one attack animation
Added:
- Crafting recipe for rim guards + besagews
Changed:
- WarDart projectile damage: 0.1f → 13.5f
- Updated Lance model when not charged
Fixed:
- Crafting Screen Handler was taking the result item instead of the item to copy
- Some banner patterns for surcoat sleeveless has sleeves
- Lance when charged doesn’t change the model
Technical changes:
- Improved HorseBardingModel code
- ModRecipeProvider#createPauldronRecipe → ModRecipeProvider#createEasyRecipe
Removed:
- Lance makes crossbow sound on charged
Fixed:
- You can fire Handgonne and Arquebus underwater
- Deflect chance doesn't work correctly
Technical Changes:
- Improved Horse Model and Rendering code
Changed:
- On charged war dart will look to the front instead of the back
Fixed:
- Heavy crossbow and Longbow doesn’t make sounds
- Torn Hood bad texture file
Added:
- Compatibility with StoneyCore 0.4.1
Fixed:
- When hit by a projectile, it crashes the game
Added:
- Compatibility with Sinytra Connector (Forge)
- Remove Deflect chance Bodkin arrow: -20%
- Add Deflect Chance Swallowtail arrow: +5%
Changed:
- Added support for StoneyCore 0.4.0
- Moved blackpowder to StoneyCore
- Moved smithing hammer to StoneyCore
- Handgonne projectile speed: 1.9 → 4.3
- Arquebus projectile speed: 2.8 → 5.9
- KH Axes now can act like axes
- Item Group: Tools and Weapons → Weapons
- Text in item groups now are translatable
- Slow movement while recharging it will be by default instead of Realistic Combat
- Arquebus base damage: 18 → 21
- Deflect chance has been changed for all the armors
- Deflect equipment now affects all arrows (To make it work with modded arrows, you need to change it in datapack)
- Handgonne and Arquebus now will work if it’s raining in a not raining biome.
Fixed:
- Textures has been changed due to an issue
- Banners in surcoat has a part bad applied
- Crash with swallowtail arrow
- Some item render issues
Technical Changes:
- Changed all the registry items, so it uses architectury
- Changed all the registry sound events, so it uses architectury
- Changed all the registry effects, so it uses architectury
- Changed all the registry entities, so it uses architectury
- Changed the villager trades code to make it compatible with Sinytra Connector
- Improved sounds json and code files
- Plume in helmets doesn’t render outside HUD
Added:
- Helmet Hood and Helmet Torn Hood
Changed:
- Compatibility with StoneyCore 0.3.0
- Instead of using Trinkets, now will use Accessories
Fixed:
- Torn Hood texture
Technical Changes:
- Reduced Textures File Size
Added:
- Horse Barding Armor
- Plume
- Chaperon
- Jester’s Hood
- Item textures for item banners compatible
- Heavy Crossbow now has dynamic item texture in GUI
Changed:
- Hood and Torn Hood trinket slot: face → hat
- Updated Heavy Crossbow Item Texture
- Hood price: 32 emerald → 15 emerald
- Surcoat price: 6 emerald → 2 emerald
- Swallowtail Tipped Arrow price: 5 emerald → 4 emerald
- Bodkin Tipped Arrow price: 5 emerald → 6 emerald
- Broadhead Tipped Arrow price: 5 emerald → 3 emerald
- Cloth Tipped Arrow price: 5 emerald → 6 emerald
- Bodkin Tipped Arrow damage reduced: 4 HP → 3 HP
- New hood model
Fixed:
- Improved some Banner Pattern in Surcoat (Sleeveless)
- The result of some craftings doesn’t show correctly
- Longbow had max pull item texture in texture 2 instead of 3
- Plate armour arms are sticking out by 1 pixel
- Great helmets weren’t in the villager trades loot table
- Wardart throw
- Longbow easter egg doesn’t work
Removed:
- KH Chest loot
Technical Changes:
- Improved ModRecipeProvider code
- Improved RenderFirstPersonTrinketsArmorHandler code
- Improved RenderOverlayAndAdditionsHandler code
- VillagerTradesModifier#registerRangedWeaponsTrades → VillagerTradesModifier#registerFletcherTrades
- VillagerTradesModifier#registerClothsTrades → VillagerTradesModifier#registerShepherdTrades
- VillagerTradesModifier#registerWeaponTrades → VillagerTradesModifier#registerWeaponsmithTrades
- VillagerTradesModifier#registerArmorTrades → VillagerTradesModifier#registerArmorerTrades
- Added EntityRendererMixin
Fixed:
- Cloak had the Hide Name Tag instead of Hood
Fixed:
- Fixed visual bug with dyeable trinket armors in first person
Added:
Compatibility with StoneyCore 0.2.5
Changed:
Improved 1st person trinket armor renderer
Fixed:
Longsword and V Longsword blugdeoning model
Added:
Compatibility with StoneyCore 0.2.4
Fixed:
Aventail toughness addition
Added:
Compatibility with StoneyCore 0.2.2
Fixed:
Weapons doesn’t change item model when bludgeoning



