Added:
- Horse Barding Armor
- Plume
- Chaperon
- Jester’s Hood
- Item textures for item banners compatible
- Heavy Crossbow now has dynamic item texture in GUI
Changed:
- Hood and Torn Hood trinket slot: face → hat
- Updated Heavy Crossbow Item Texture
- Hood price: 32 emerald → 15 emerald
- Surcoat price: 6 emerald → 2 emerald
- Swallowtail Tipped Arrow price: 5 emerald → 4 emerald
- Bodkin Tipped Arrow price: 5 emerald → 6 emerald
- Broadhead Tipped Arrow price: 5 emerald → 3 emerald
- Cloth Tipped Arrow price: 5 emerald → 6 emerald
- Bodkin Tipped Arrow damage reduced: 4 HP → 3 HP
- New hood model
Fixed:
- Improved some Banner Pattern in Surcoat (Sleeveless)
- The result of some craftings doesn’t show correctly
- Longbow had max pull item texture in texture 2 instead of 3
- Plate armour arms are sticking out by 1 pixel
- Great helmets weren’t in the villager trades loot table
- Wardart throw
- Longbow easter egg doesn’t work
Removed:
- KH Chest loot
Technical Changes:
- Improved ModRecipeProvider code
- Improved RenderFirstPersonTrinketsArmorHandler code
- Improved RenderOverlayAndAdditionsHandler code
- VillagerTradesModifier#registerRangedWeaponsTrades → VillagerTradesModifier#registerFletcherTrades
- VillagerTradesModifier#registerClothsTrades → VillagerTradesModifier#registerShepherdTrades
- VillagerTradesModifier#registerWeaponTrades → VillagerTradesModifier#registerWeaponsmithTrades
- VillagerTradesModifier#registerArmorTrades → VillagerTradesModifier#registerArmorerTrades
- Added EntityRendererMixin
Added:
- Tooltips for weapons to see the damage
Removed:
ItemTags:
- WEAPONS_BLUDGEONING
- WEAPONS_BLUDGEONING_TO_PIERCING
(This ItemTags has been deleted to use the redesigned method KHWeapon#getAttackDamageValues
)
Fixed:
- Some weapons don’t attack
- Weapons that change from bludgeoning to piercing were put in a bad way
Added:
- Configs to edit weapon damage
- Config to move the stamina bar Y Offset
Technical Changes:
- Improved Item Renderer Mixin
- Changed damage values (Big change, it can contain bugs. Some weapons can have changed the damage dealt, this will not be changed in the future)
- Parry config now overrides client value
Fixed:
- ItemStacks that has been obtained through creative menu, can’t be joined together with other ItemStacks
- Two configs don’t have text in ModMenu
Added:
- Parry. If you block under 10 ticks of the next attack, it will do the parry. Costs 2 stamina [Experimental] (Can be disabled in configs)
Changed:
- Mace, Spiked Mace and Morning Star model
- Now instead of holding the key to recharge, you just need to press it once
- Arquebus model
- Arquebus now has reload animation
- Handgonne now has reload animation
- Muzzles Flash Particle now is bigger: 1f → 2f
- Muzzles Smoke Particle now is smaller: 0.75f → 0.6f
- Muzzles Smoke Particle count: 200 → 100
- Muzzles Smoke Particle spread
Technical Changes:
- All nbt will start now with
kh_
- Moved
knightsheraldry$modifyDamageAmount
, now it’s handled through the eventLivingEntityDamageEvents
- Moved
knightsheraldry$postHit
, now it’s handled through the eventLivingEntityDamageEvents
- Improved performance when calculating damage
- Improved KHWeaponUtil class (Performance and readability)
- Improved ItemMixin class (Performance and readability)
- Improved
KHRangeWeaponUtil#handleCrossbowUse
- Improved
LivingEntityMixin
- Improved
PlayerEntityMixin
Fixed:
- Handgonne doesn’t need Flint and Steel to shoot
- Surcoat render issue
- Aventail render issue on sneaking
Deleted:
- Katana (As this is a mod about medieval age, it doesn’t make sense to put it here)
Added:
- Bullets on hit block will make a sound
- If bullets hit Glass or Pointed Dripstone, it will break it
- Guns that shoot bullets will show a trail of smoke particles on shoot (Time active configurable)
- Guns that shoot bullets will show flash particles on shoot
Changed:
- Improved visibility with visor helmet
- Improved Surcoat texture
- Handgonne Model
- Arquebus Model
- Low Stamina Overlay: Now will change gradually from yellow to red (Still experimental)
Fixed:
- Aventail grow
- Itemgroup has Alpha in its texture
- Trinkets Arm models are moved 1 pixel
- Guns charge infinitely
Changes:
- Now instead of decrease stamina on hit, now it does on swing KHWeapon
Fixed:
- Fake damage shown for Lance and Wooden Lance
- KH Dyeable Trinkets not rendering correctly
Technical Changes:
- Improved KHWeapon implementation
- Moved all KHWeapon classes into items/custom/item/khweapon
- Changed all KHRangeWeapon class, now it is handheld in an ItemMixin class and all the methods will come from an interface. This will break all addons made before version beta 2 hotfix 1. Wiki will take a while to update.
- Added new classes for each KHRangeWeapon
KHDyeableTrinketsItem#getOverlay
→KHDyeableTrinketsItem#hasOverlay