Tags
Creators
Details
Licensed ARR
Published 2 years ago
Updated 3 weeks ago
All versions
1.2.0
Beta
Knights & Heraldry NeoForge 1.2.03 weeks ago 239
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
Added:
- Morion
- Visored Morion
- Craftman’s Forge Structure for biomes Desert, Frozen Peaks, Meadow/Plains, Taiga, Plains & Savanna
- New ingredients for Craftman’s Forge recipes changes
- Recharge Time penalty to Brigandine Harness and Plate Harness
- Zombies (and variants) can spawn with KH Weapons and Armors
- Piglins can spawn with Handgonne or Arquebus
- Piglins with Handgonne or Arquebus can drop a unique version of them
- Gambeson set recipe
- Arming set recipe
- Decorable Items for Helmets now can be Crafted
- Surcoat, Surcoat Sleeveless, Civilian Surcoat, Giornea, Cloak, Torn Cloak, Hood, Torn Hood, Jester Hood, Helmet Hood & Helmet Torn Hood now can be Crafted
Changed:
- Aventail position in Creative Mode Tab
- Longsword and V Longsword IconTexture
- Moved all Helmet deco to Armor Itemgroup
- Craftman’s Forge recipes
- Arming doublet and hose durability reduce by 30%
- Wooden Lance trade: Fletcher Level 1, cost 1 Emerald
- Longbow trade: Fletcher Level 2, cost 8 Emerald
- Heavy Crossbow trade: Fletcher Level 3, cost 25 Emerald
- Manuscript Swallowtail trade: Fletcher Level 2, cost 2 Emerald
- Manuscript Bodkin trade: Fletcher Level 4, cost 4 Emerald
- Manuscript Broadhead trade: Fletcher Level 1, cost 1 Emerald
- Manuscript Cloth trade: Fletcher Level 3, cost 3 Emerald
Removed:
- Armors and weapons from trades
- Armors and weapons from suspicious sand
- Manuscripts of armors and weapons from chests
Fixed:
- Some armors had some stat values wrong
- Arquebus and Handgonne animation are replicated by the players client
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wpvpnWUB:kiWYX0Sf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wpvpnWUB:kiWYX0Sf"
}

