New Stuff
-
Reach HUD
-
IRL Time HUD
-
Combo HUD
-
TPS HUD
-
Compass HUD
-
-
View direction with full on 360. Fades in/out. Looks really nice. Very customizable.
-
Scoreboard HUD
-
Should be faster
-
Adding top padding and outline options
Player HUD
-
Now have dynamic rotation (on by default) that shows rotation of character
Dynamic Positioning and Size
-
Set an anchor point on most modules so when it's resized it maintains that anchor point. This can keep stuff centered, justified right, justified top left...
Text Entries
-
Text HUD's now have a dynamic width and a customizable minimum width
-
Text HUD's now have a justify option
Potion HUD
-
Background and outline option now
-
It can now be horizontal
-
It can now just be icons
Bug Fixes
Scoreboard
-
Scoreboard now isn't massive (it's also dynamically sized!)
-
Placeholder now shows (and it has a little easter egg of cool people) ` Misc
-
A lot of refactoring is taking place behind the scenes. This improves performance and makes the code a lot prettier. I learned a lot in the past year.
-
Looking for new ideas to implement! I feel like more 3d one's would be cool (maybe like current block you're standing on or similar?